Rupert replied to me: > I've never been terribly happy with the assumption that ability to see > through countermeasures and stealth is the same thing as the ability to > see distant targets (especially for active sensors). That aside, as all > FTL tech is very much TL^ with campaign-specific parameters, it's one of > those things that I think one is expected to tweak if the default > assumptions don't give the results you like.
Hello Rupert, the benefit of mixing things up is a simplified rule. You have a sensor skill, add speed/range, add countermeasures, and there you are ... > Clearly, the 3e rules as written do not support limited FTL comms range > if the comms exist at all. 3E also has a very inconvenient minimum size for FTL commo, which does not mesh all that well with the size of FTL sensors and FTL scan detectors -- you should be able to morse with your FTL radar, then. Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
