As general disclaimer, i am not particulary firm in vehicle rules and thus most of my suggestions are done without knowledge of them.

Going back to hyperspace torpedos:

Are there limits to the endurance of torpedos, especially on how long and far they can travel through hypersapece?

If there are little such limits, a hyperspace torpedo can follow a ship that has dodged to hyperspace, into hyperspace, chase it through hyperspace and exit at roughly the same place as the dodging ship does. Unless the dodging ship has a better endurance then the torpedo, this makes dodging moot.

With high endurance torpedos, there is an other configuration. Preparing for battle, the missle boat launches all torpedos (or in fact an other ship launches them) and they all go to hyperspace together, and in battle, the missle boat orders individual torpedos to attack spezific enemy ships.

Or there is no missle boar at all, and you just send torpedos to patrol certain areas of space, and attack any ship that fits certain criteria. (which might result in problems similiar to landmines)

All but the last problem could possibly avoided, if you can scan FTL but can't scan objects in hyperspace, so for instance dodging would work, because the torpedo would have to wait for the dodging ship to enter normal space, before giving chase.

In either case (but more so if scaning into hyperspace is impossible), what would viable defences for objects that can#t dodge into hyperspace, such as planets be?

Even if there is a decent chance to shoot down a torpedo, once it entered the athmosphere, you still can use warheads that are designed to explode in the athmosphere and lead to one sort of fallout or an other.

So it seems like we are at a mutually assured destruction scenario here.



One mans groundfloor is an other mans earthmissle
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Johannes Trimmel
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