Hi Kurt,
I could just as easily have created the program I'm dreaming of, using
circular orbits and leaving it at that. As it turns out, I'm hoping that I can
use Polar Co-ordinates to keep track of where any one thing is in a star system
(such as a starship, spaceship, space station, etc). The next thing is, that
with the ability to know where everything is, the program can use the GURPS
standard rules for sensor operations, vector movement, etc - without tying down
a lot of in-game resources (ie face to face time at the table) or permitting a
GM to run a space battle over the net. Imagine if you will, being able to keep
track of stuff such as missile movement in a game of GURPS TRAVELLER, where the
star system was generated using GURPS SPACE. Little things like that ;)
Hal
>I just have one question...how much of an impact will this have on your
>game? I mean, is all this precision really needed?
--
Kurt Feltenberger
[email protected]/[email protected]
http://www.casademon.org
“Before today, I was scared to live, after today, I'm scared I'm not living
enough." - Me
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l