Yup - I was writing this too quickly and didn't double check the math
involved.  I was more concerned with the methodology, as to whether or not
it would work properly.  :)  

Thanks Craig!

-----Original Message-----
From: [email protected] [mailto:[email protected]]
On Behalf Of [email protected]
Sent: Monday, October 10, 2011 1:12 AM
To: The GURPSnet mailing list
Subject: Re: [gurps] Planetary movement and checking the Math

Couple problems with your numbers, here.

On Sun, Oct 9, 2011 at 11:34 PM, Alaconius <[email protected]> wrote:

> Hello Folks,
>

 Hi, Alaconius,

 It has always been a sort of holy grail for me to try and find ways to
> represent ship movement within a star system, along with planetary
movements
> concurrent with ship movement.  One of those pesky things I've not been
able
> to pin down was planetary movement along an ellipse.  I'm hoping that
> perhaps even THAT issue will be overcome as of tonight.
>
> See, here's the problem.  The velocity of a planet within its orbit along
> an ellipse, is variable.  The further away from the sun the planet is, the
> slower its velocity becomes.  The closer to its sun the planet it is, the
> faster its velocity becomes.  Kepler's second law of planetary motion
states
> that "A line joining a planet and the Sun sweeps out equal areas during
> equal intervals of time".  This in turn, gives me an idea for how to
> determine where a planet is supposed to be at any given time...
>
> Suppose for example, you have a planet whose period is 365.24 days.  You
> know that the planet is 1 AU's distance (on average) from the Sun, and
that
> its orbital eccentricity is say, .02, then you know for instance, that at
> its shorest axis, the planet's distance is 147,093,602 km, while its
> furthest Distance is 152,097,053.  Area of that particular Elipse is equal
> to:
>
> Pi * A * B where A is the distance from the center of the Ellipse along
its
> shortest axis, and B is the Distance from the Center of the Ellipse along
> its longest Axis.
>
> Or
>
> Pi * 147,093,602 * 152,097,053 km or 70,285,292,258,994,195.79 square
> kilometers.
>

Okay, so far so good...


> Now, if there are 365.24 days to that planet's orbit, then there are 86400
> seconds to the year in question.


Stop. Here's your first stumbling block: A _day_ is 86,400 seconds long (24
hours times 60 minutes times 60 seconds). A year is 31,556,736 seconds
(365.24 * 86,400)


>  The area swept out by the planet's revolution around its star would
> therefore result in an area being swept out equal to its total area
divided
> by 86400 seconds or 813,487,178,923.54 square kilometers per second.
>

Divided by 31,556,736 seconds, or 2,227,267,492.40 sq km per second


> All that remains then, is to determine what triangle will produce an area
> equal to the value of 813,487,178,923.54 square kilometers where you know
> two of the three sides of the triangle's length if you know the included
> angle between those two sides.  Once you know the included angle between
two
> sides, you can determine the last side of the triangle, and compute the
area
> of the triangle where it is equal to 1/2 Base times Height.
>
> Does this make sense?  Have I missed anything?  If this works, then I may
> finally have a means for plotting the location of any given space craft
for
> use in a GURPS campaign (be it GURPS TRAVELLER, GURPS TRANSHUMAN SPACE or
> even GURPS SPACESHIPS.
>
> Thoughts?  Comments?
>

Otherwise, I think you're okay. But I'm only working on 4 hours sleep
(getting the baby back to sleep)

-- 
Craig Roth
[email protected]
http://www.google.com/profiles/craig.roth
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