On 10/10/2011 6:44 PM, Alaconius wrote:
Hi Kurt,
   I could just as easily have created the program I'm dreaming of, using 
circular orbits and leaving it at that.  As it turns out, I'm hoping that I can 
use Polar Co-ordinates to keep track of where any one thing is in a star system 
(such as a starship, spaceship, space station, etc).  The next thing is, that 
with the ability to know where everything is, the program can use the GURPS 
standard rules for sensor operations, vector movement, etc - without tying down 
a lot of in-game resources (ie face to face time at the table) or permitting a 
GM to run a space battle over the net.  Imagine if you will, being able to keep 
track of stuff such as missile movement in a game of GURPS TRAVELLER, where the 
star system was generated using GURPS SPACE.  Little things like that;)

                  Hal


Pretty nifty! That sounds like a very cool simulator. Add graphics with sensor ranges and projected vectors, and it would be truly killer.

--
Kurt Feltenberger
[email protected]/[email protected]
http://www.casademon.org

“Before today, I was scared to live, after today, I'm scared I'm not living 
enough."  - Me

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