On 10/10/2011 6:44 PM, Alaconius wrote:
Hi Kurt, I could just as easily have created the program I'm dreaming of, using circular orbits and leaving it at that. As it turns out, I'm hoping that I can use Polar Co-ordinates to keep track of where any one thing is in a star system (such as a starship, spaceship, space station, etc). The next thing is, that with the ability to know where everything is, the program can use the GURPS standard rules for sensor operations, vector movement, etc - without tying down a lot of in-game resources (ie face to face time at the table) or permitting a GM to run a space battle over the net. Imagine if you will, being able to keep track of stuff such as missile movement in a game of GURPS TRAVELLER, where the star system was generated using GURPS SPACE. Little things like that;)Hal
Pretty nifty! That sounds like a very cool simulator. Add graphics with sensor ranges and projected vectors, and it would be truly killer.
-- Kurt Feltenberger [email protected]/[email protected] http://www.casademon.org “Before today, I was scared to live, after today, I'm scared I'm not living enough." - Me _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
