I thought sling-shot maneuvers were primarily to change direction with
minimal delta-v and to maximize your effective delta-v for
acceleration by taking advantage of the altitude based potential
energy of your fuel for greater acceleration.(The same
acceleration/fuel burn in a lower/faster orbit gives more energy
because of m*v*v  and that energy basically comes form leaving that
fuel in a lower orbit)

As such sling-shots only really matter for limited delta-v flight
paths, and that is why those are so messy.
(See: http://en.wikipedia.org/wiki/Interplanetary_Transport_Network )

On Mon, Oct 17, 2011 at 9:16 AM, Johannes Trimmel
<[email protected]> wrote:
>
> How much effect do swing by/slingshot maneuvers have on travel-time for
> various types of drives?
>
> If you get large effects, it is going to make the program way more complex,
> because to get realistic travel times, you also need to know astral bodies
> in the area, the relative masses ect.
>
> Or you simply allow a percentage change of the travel time, based on how
> well the astrogation roll was made, but if you go that way, tracking the
> astral bodies for the sake of realistic travel times seems futile.
>
>
>
> One mans groundfloor is an other mans earthmissle
> @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
>
> Johannes Trimmel
> @@@@@@@@@@@@@@@@
>
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>



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