Hello everybody, as you know, I've been thinking about a ship for astro-archaeology, to poke in alien wrecks and forgotten starbases. What I got is 100 tons and 15,000 cf, with a crew of four to eight -- just the right size for a party of intrepid explorers. The ship has a dozen compartments, if you count the corridor and the automed. There is no way to circle around someone in the corridor, unless you remove access plates.
The ships they find should be larger, to allow a proper dungeon crawl. But how big? And how do you explain that in-universe? One idea was to give the derelicts different FTL drives, jump drives might give longer voyage times than hyper if the jump points are far out. Warp tends to be faster. Has anybody got experiences to share? Where is the border between a location with maps and a vehicle with stats? (Think of the RMS Titanic -- would you want deck plans or accel stats to GM her?) I remember a GURPS Traveller game where the crew fought around a moving 18-wheeler truck with contraband. In hindsight, we should have used more maps and fewer stats, but that was an exception. Normally, even large ground vehicles are placed ON the map, they are not mapped themselves. Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
