Fantastic Voyage was a movie about the crew of a ship that was miniaturized and inserted into a human body. Asimov was approached t do a novelization of the movie, but insisted on total creative control. Eventually, his version was published as "Fantastic Voyage II", which was a reimagining of the concept rather than a sequel.
Sent from my iPad On Jan 3, 2012, at 2:31 PM, "Richard" <[email protected]> wrote: > I think the movie was Fantastic Voyage. Isaac Asimov wrote the screenplay, > I believe. > > -----Original Message----- > From: [email protected] [mailto:[email protected]] > On Behalf Of Marcelo Cortimiglia > Sent: Tuesday, January 03, 2012 2:50 PM > To: The GURPSnet mailing list > Subject: Re: [gurps] How large is a proper derelict? > > Hello Onno, > > have you read "Seeker", by Jack McDevitt > (http://en.wikipedia.org/wiki/Seeker_(novel))? It brings up an > interesting setting for space archeology. > > Marcelo > > > Marcelo Cortimiglia > ---------------------------------------------------------------------------- > --- > Universidade Federal do Rio Grande do Sul > Programa de Pós-Graduação em Engenharia de Produção > Av. Osvaldo Aranha, 99/5º Andar, 90035-190 - Porto Alegre (RS) > ---------------------------------------------------------------------------- > --- > Phone +55 51 3308 3490 | +39 334 5232 502 > Email [email protected] | [email protected] > > > > 2012/1/3 Onno Meyer <[email protected]>: >> Johannes replied to me: >>> Feighters can be huge. Cargo can work as barrier. It might be stored in >>> odd patterns, if you want to save space, need to unload only part of it > at >>> the next destination and at each destination get some new cargo to be >>> fitted in. >> >> Hello Johannes, >> >> I had this idea that researchers would stumble across alien scout ships, >> not freighters or liners. Big freighters travel between industrialized >> worlds, not in the wilderness, so the first clues come when mankind (?) >> expands to the fringes of the precursor (?) space. >> >>> Passanger liners can be large too, especially if traveltimes are long. >> >> Unless the FTL rules allow for misjumps, passenger liners would be even >> less likely to be out on the frontiers. Or we're talking about colonizer >> ships. >> >>> A belter operation might be done with one carrier mothership with a > proper >>> drive, and a lot of processing ships/pods, that are dumped on a promising >>> astereoid and extract resources and put them in a more convenient shape >>> for transport and be picked up later. It might be that pods might be >>> accessed via other pods, so the mothership does not need many airlocks, >>> while the pods need them anyway, because processing operations require >>> much EVA. A mothership with many pods some of them destroyed can be >>> mazelike too. >> >> That would work for jump FTL carriers, too -- the jump ship carries >> insystem ships, which could carry orbital shuttles. >> >> The subcraft have the same size and shape, to fit into the standard >> cradles, but internally they can be quite different, depending on >> their role. Confusing for the researchers. >> >>> Ships might be modular. Take a frame, propably some extensions of the >>> frame, some drive modules, a bridge module, passanger modules cargo >>> modules ect. The arrangement of some of the modules might be historically >>> grown, some might have incompatible or defective connections and you need >>> to walk around them through other modules, some of them might have been >>> damaged since the ship was in use. >> >> That's difficult with the Vehicles rules as written, because the bridge >> isn't supposed to come off :-) >> >>> Regarding map vs stats. If the vehicle is supposed to act, i need stats. >>> If the action happens in the vehicle, i need a map. >> >> Yes, the mistake was that the GM didn't anticipate action in/on the >> truck. >> >> Zan wrote: >>> Or if you want to get weird and Transhuman Space'ish, the ship could be >>> nothing but high-TL computer systems. The "passengers" are all upload >>> copies and the only interface is for one or more of the explorers to >>> upload themselves. Possibly by accident. Possibly by horrific and bloody >>> brain slicing. :-P >> >>> A lost battleship could have carried thousands of people like a modern >>> carrier and be quite large. >> >> Hello Zan, >> >> something like Iain Banks' Culture warships -- they had some quarters, >> but the organic beings were passengers, not crew. >> >> * Organic beings from a low-AI TL10 culture would be quite surprised to >> find luxurious quarters, by their standards, but no control room. >> >> * On top of that comes a TL difference. TL10 has reactionless thrusters, >> hyperdrives, and fusion, but force fields, contragrav etc. come as a >> puzzle. >> >> * As far as VE is concerned, unmanned vehicles have much denser engine >> rooms than crewed vehicles (VE14/15). Are vehicles with passengers >> but no crew unmanned as far as this rule is concerned? I tend to >> read it that way, because of the words "crew station", not "seat". >> >> * Mega reactionless thrusters can provide more thrust than grav >> compensators can cancel. A temporarily unmanned robot ship would >> have quite an advantage. >> >> A robotic variant of the TL15 cruiser -- same size, twice the mass, a >> lot more firepower. >> >> Regards, >> Onno >> _______________________________________________ >> GurpsNet-L mailing list <[email protected]> >> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l > _______________________________________________ > GurpsNet-L mailing list <[email protected]> > http://mail.sjgames.com/mailman/listinfo/gurpsnet-l > > _______________________________________________ > GurpsNet-L mailing list <[email protected]> > http://mail.sjgames.com/mailman/listinfo/gurpsnet-l _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
