Fantastic Voyage was a movie about the crew of a ship that was miniaturized and 
inserted into a human body.  Asimov was approached t do a novelization of the 
movie, but insisted on total creative control.  Eventually, his version was 
published as "Fantastic Voyage II", which was a reimagining of the concept 
rather than a sequel.  

Sent from my iPad

On Jan 3, 2012, at 2:31 PM, "Richard" <[email protected]> wrote:

> I think the movie was Fantastic Voyage.  Isaac Asimov wrote the screenplay,
> I believe.
> 
> -----Original Message-----
> From: [email protected] [mailto:[email protected]]
> On Behalf Of Marcelo Cortimiglia
> Sent: Tuesday, January 03, 2012 2:50 PM
> To: The GURPSnet mailing list
> Subject: Re: [gurps] How large is a proper derelict?
> 
> Hello Onno,
> 
> have you read "Seeker", by Jack McDevitt
> (http://en.wikipedia.org/wiki/Seeker_(novel))? It brings up an
> interesting setting for space archeology.
> 
> Marcelo
> 
> 
> Marcelo Cortimiglia
> ----------------------------------------------------------------------------
> ---
> Universidade Federal do Rio Grande do Sul
> Programa de Pós-Graduação em Engenharia de Produção
> Av. Osvaldo Aranha, 99/5º Andar, 90035-190 - Porto Alegre (RS)
> ----------------------------------------------------------------------------
> ---
> Phone +55 51 3308 3490 | +39 334 5232 502
> Email [email protected] | [email protected]
> 
> 
> 
> 2012/1/3 Onno Meyer <[email protected]>:
>> Johannes replied to me:
>>> Feighters can be huge. Cargo can work as barrier. It might be stored in
>>> odd patterns, if you want to save space, need to unload only part of it
> at
>>> the next destination and at each destination get some new cargo to be
>>> fitted in.
>> 
>> Hello Johannes,
>> 
>> I had this idea that researchers would stumble across alien scout ships,
>> not freighters or liners. Big freighters travel between industrialized
>> worlds, not in the wilderness, so the first clues come when mankind (?)
>> expands to the fringes of the precursor (?) space.
>> 
>>> Passanger liners can be large too, especially if traveltimes are long.
>> 
>> Unless the FTL rules allow for misjumps, passenger liners would be even
>> less likely to be out on the frontiers. Or we're talking about colonizer
>> ships.
>> 
>>> A belter operation might be done with one carrier mothership with a
> proper
>>> drive, and a lot of processing ships/pods, that are dumped on a promising
>>> astereoid and extract resources and put them in a more convenient shape
>>> for transport and be picked up later. It might be that pods might be
>>> accessed via other pods, so the mothership does not need many airlocks,
>>> while the pods need them anyway, because processing operations require
>>> much EVA. A mothership with many pods some of them destroyed can be
>>> mazelike too.
>> 
>> That would work for jump FTL carriers, too -- the jump ship carries
>> insystem ships, which could carry orbital shuttles.
>> 
>> The subcraft have the same size and shape, to fit into the standard
>> cradles, but internally they can be quite different, depending on
>> their role. Confusing for the researchers.
>> 
>>> Ships might be modular. Take a frame, propably some extensions of the
>>> frame, some drive modules, a bridge module, passanger modules cargo
>>> modules ect. The arrangement of some of the modules might be historically
>>> grown, some might have incompatible or defective connections and you need
>>> to walk around them through other modules, some of them might have been
>>> damaged since the ship was in use.
>> 
>> That's difficult with the Vehicles rules as written, because the bridge
>> isn't supposed to come off :-)
>> 
>>> Regarding map vs stats. If the vehicle is supposed to act, i need stats.
>>> If the action happens in the vehicle, i need a map.
>> 
>> Yes, the mistake was that the GM didn't anticipate action in/on the
>> truck.
>> 
>> Zan wrote:
>>> Or if you want to get weird and Transhuman Space'ish, the ship could be
>>> nothing but high-TL computer systems. The "passengers" are all upload
>>> copies and the only interface is for one or more of the explorers to
>>> upload themselves. Possibly by accident. Possibly by horrific and bloody
>>> brain slicing. :-P
>> 
>>> A lost battleship could have carried thousands of people like a modern
>>> carrier and be quite large.
>> 
>> Hello Zan,
>> 
>> something like Iain Banks' Culture warships -- they had some quarters,
>> but the organic beings were passengers, not crew.
>> 
>> * Organic beings from a low-AI TL10 culture would be quite surprised to
>>  find luxurious quarters, by their standards, but no control room.
>> 
>> * On top of that comes a TL difference. TL10 has reactionless thrusters,
>>  hyperdrives, and fusion, but force fields, contragrav etc. come as a
>>  puzzle.
>> 
>> * As far as VE is concerned, unmanned vehicles have much denser engine
>>  rooms than crewed vehicles (VE14/15). Are vehicles with passengers
>>  but no crew unmanned as far as this rule is concerned? I tend to
>>  read it that way, because of the words "crew station", not "seat".
>> 
>> * Mega reactionless thrusters can provide more thrust than grav
>>  compensators can cancel. A temporarily unmanned robot ship would
>>  have quite an advantage.
>> 
>> A robotic variant of the TL15 cruiser -- same size, twice the mass, a
>> lot more firepower.
>> 
>> Regards,
>> Onno
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