I think the movie was Fantastic Voyage.  Isaac Asimov wrote the screenplay,
I believe.

-----Original Message-----
From: [email protected] [mailto:[email protected]]
On Behalf Of Marcelo Cortimiglia
Sent: Tuesday, January 03, 2012 2:50 PM
To: The GURPSnet mailing list
Subject: Re: [gurps] How large is a proper derelict?

Hello Onno,

have you read "Seeker", by Jack McDevitt
(http://en.wikipedia.org/wiki/Seeker_(novel))? It brings up an
interesting setting for space archeology.

Marcelo


Marcelo Cortimiglia
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2012/1/3 Onno Meyer <[email protected]>:
> Johannes replied to me:
>> Feighters can be huge. Cargo can work as barrier. It might be stored in
>> odd patterns, if you want to save space, need to unload only part of it
at
>> the next destination and at each destination get some new cargo to be
>> fitted in.
>
> Hello Johannes,
>
> I had this idea that researchers would stumble across alien scout ships,
> not freighters or liners. Big freighters travel between industrialized
> worlds, not in the wilderness, so the first clues come when mankind (?)
> expands to the fringes of the precursor (?) space.
>
>> Passanger liners can be large too, especially if traveltimes are long.
>
> Unless the FTL rules allow for misjumps, passenger liners would be even
> less likely to be out on the frontiers. Or we're talking about colonizer
> ships.
>
>> A belter operation might be done with one carrier mothership with a
proper
>> drive, and a lot of processing ships/pods, that are dumped on a promising
>> astereoid and extract resources and put them in a more convenient shape
>> for transport and be picked up later. It might be that pods might be
>> accessed via other pods, so the mothership does not need many airlocks,
>> while the pods need them anyway, because processing operations require
>> much EVA. A mothership with many pods some of them destroyed can be
>> mazelike too.
>
> That would work for jump FTL carriers, too -- the jump ship carries
> insystem ships, which could carry orbital shuttles.
>
> The subcraft have the same size and shape, to fit into the standard
> cradles, but internally they can be quite different, depending on
> their role. Confusing for the researchers.
>
>> Ships might be modular. Take a frame, propably some extensions of the
>> frame, some drive modules, a bridge module, passanger modules cargo
>> modules ect. The arrangement of some of the modules might be historically
>> grown, some might have incompatible or defective connections and you need
>> to walk around them through other modules, some of them might have been
>> damaged since the ship was in use.
>
> That's difficult with the Vehicles rules as written, because the bridge
> isn't supposed to come off :-)
>
>> Regarding map vs stats. If the vehicle is supposed to act, i need stats.
>> If the action happens in the vehicle, i need a map.
>
> Yes, the mistake was that the GM didn't anticipate action in/on the
> truck.
>
> Zan wrote:
>> Or if you want to get weird and Transhuman Space'ish, the ship could be
>> nothing but high-TL computer systems. The "passengers" are all upload
>> copies and the only interface is for one or more of the explorers to
>> upload themselves. Possibly by accident. Possibly by horrific and bloody
>> brain slicing. :-P
>
>> A lost battleship could have carried thousands of people like a modern
>> carrier and be quite large.
>
> Hello Zan,
>
> something like Iain Banks' Culture warships -- they had some quarters,
> but the organic beings were passengers, not crew.
>
> * Organic beings from a low-AI TL10 culture would be quite surprised to
>  find luxurious quarters, by their standards, but no control room.
>
> * On top of that comes a TL difference. TL10 has reactionless thrusters,
>  hyperdrives, and fusion, but force fields, contragrav etc. come as a
>  puzzle.
>
> * As far as VE is concerned, unmanned vehicles have much denser engine
>  rooms than crewed vehicles (VE14/15). Are vehicles with passengers
>  but no crew unmanned as far as this rule is concerned? I tend to
>  read it that way, because of the words "crew station", not "seat".
>
> * Mega reactionless thrusters can provide more thrust than grav
>  compensators can cancel. A temporarily unmanned robot ship would
>  have quite an advantage.
>
> A robotic variant of the TL15 cruiser -- same size, twice the mass, a
> lot more firepower.
>
> Regards,
> Onno
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