On 1/3/2012 5:48 AM, Johannes Trimmel wrote:
> 
> Regarding map vs stats. If the vehicle is supposed to act, i need stats.
> If the action happens in the vehicle, i need a map.

Yeah. If the ship is truly a derelict, it is only a map. If it is still
live in some way. (TL^ nanotech repair or larger scale repair bots and
an autofac, with associated AI (which would be insane and/or completely
alien of course)) then it would need stats.

Besides freighters and passenger liners, it could be a lost slower than
light generation ship. In that case, the ship is going to be really big.

Or if you want to get weird and Transhuman Space'ish, the ship could be
nothing but high-TL computer systems. The "passengers" are all upload
copies and the only interface is for one or more of the explorers to
upload themselves. Possibly by accident. Possibly by horrific and bloody
brain slicing. :-P

It could be a lost military ship from an ancient war that was blasted
off course and never recovered. There could be all sorts of booby traps
if the builders were paranoid types. This could be a great Mcguffin. The
side that lost the war had a never-duplicated secret weapon, all their
ships were thought destroyed. Except for this one...

A lost battleship could have carried thousands of people like a modern
carrier and be quite large.
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