On 1/3/2012 5:48 AM, Johannes Trimmel wrote: > > Regarding map vs stats. If the vehicle is supposed to act, i need stats. > If the action happens in the vehicle, i need a map.
Yeah. If the ship is truly a derelict, it is only a map. If it is still live in some way. (TL^ nanotech repair or larger scale repair bots and an autofac, with associated AI (which would be insane and/or completely alien of course)) then it would need stats. Besides freighters and passenger liners, it could be a lost slower than light generation ship. In that case, the ship is going to be really big. Or if you want to get weird and Transhuman Space'ish, the ship could be nothing but high-TL computer systems. The "passengers" are all upload copies and the only interface is for one or more of the explorers to upload themselves. Possibly by accident. Possibly by horrific and bloody brain slicing. :-P It could be a lost military ship from an ancient war that was blasted off course and never recovered. There could be all sorts of booby traps if the builders were paranoid types. This could be a great Mcguffin. The side that lost the war had a never-duplicated secret weapon, all their ships were thought destroyed. Except for this one... A lost battleship could have carried thousands of people like a modern carrier and be quite large. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
