Force Dome to get time to cast in peace?

Invisible or otherwise hidden caster?

Teamwork by the other pcs protecting the casting mage?

One mans groundfloor is an other mans earthmissle
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Johannes Trimmel
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On Fri, 13 Apr 2012, Susan Koziel wrote:

Hi,
   So here's the question.
Combat situation
Charater is stuck (glue spell and teleport shield)
She knows neither of the spells so really can't cast a ward and besides it was 
a trap so the spells were in place before she walked into their areas of effect.
That leaves Dispel Magic to get her out of the effect of the spell
 
However (and note this is 3rd Ed, but in this case 4th Ed is the same)
Time to cast is listed as 1 sec for each energy point spent.
 
Base cost to cast is 3 and it's an area spell.
 
So does this mean that it would take her 3 seconds to dispell the first hex?
 
Which effectively makes this useless for combat? Do I tell the player sorry you 
need to be not distracted for 3 rounds before you can begin to dispell the 
first hex?
 
Is there another counterspell out there that is designed to negate an area 
spell that acts like a trap?
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