Well dang. It IS hard to do anything about a spell without knowing it, innit?
-- Emily Smirle <[email protected]> +613 747 8622 >________________________________ > From: Susan Koziel <[email protected]> >To: The GURPSnet mailing list <[email protected]> >Sent: Friday, April 13, 2012 7:03:42 PM >Subject: Re: [gurps] Spell help - GURPS hive mind opinions requested > >FYI - Suspend spell has the same problem that ward does. You need to know the >spell you are suspending. > >The PC solved the problem with out using dispell magic. >;) > >-Sue > > > >________________________________ >From: Anthony Jackson <[email protected]> >To: Susan Koziel <[email protected]>; The GURPSnet mailing list ><[email protected]> >Sent: Friday, April 13, 2012 4:48:52 PM >Subject: Re: [gurps] Spell help - GURPS hive mind opinions requested > >On 4/13/2012 12:58 PM, Susan Koziel wrote: >> >> So does this mean that it would take her 3 seconds to dispell the >> first hex? >> >> Which effectively makes this useless for combat? Do I tell the player >> sorry you need to be not distracted for 3 rounds before you can begin >> to dispell the first hex? > >Nah, you can just cast at penalties for being distracted. But yes, >unless you use suspend spell, dispel magic not very useful in combat. >_______________________________________________ >GurpsNet-L mailing list <[email protected]> >http://mail.sjgames.com/mailman/listinfo/gurpsnet-l > > > _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
