Well dang.

It IS hard to do anything about a spell without knowing it, innit?

 
--
Emily Smirle
<[email protected]>
+613 747 8622


>________________________________
> From: Susan Koziel <[email protected]>
>To: The GURPSnet mailing list <[email protected]> 
>Sent: Friday, April 13, 2012 7:03:42 PM
>Subject: Re: [gurps] Spell help - GURPS hive mind opinions requested
> 
>FYI - Suspend spell has the same problem that ward does. You need to know the 
>spell you are suspending.
> 
>The PC solved the problem with out using dispell magic.
>;)
> 
>-Sue
>
>
>
>________________________________
>From: Anthony Jackson <[email protected]>
>To: Susan Koziel <[email protected]>; The GURPSnet mailing list 
><[email protected]> 
>Sent: Friday, April 13, 2012 4:48:52 PM
>Subject: Re: [gurps] Spell help - GURPS hive mind opinions requested
>
>On 4/13/2012 12:58 PM, Susan Koziel wrote:
>>
>> So does this mean that it would take her 3 seconds to dispell the
>> first hex?
>>
>> Which effectively makes this useless for combat? Do I tell the player
>> sorry you need to be not distracted for 3 rounds before you can begin
>> to dispell the first hex?
>
>Nah, you can just cast at penalties for being distracted. But yes, 
>unless you use suspend spell, dispel magic not very useful in combat.
>_______________________________________________
>GurpsNet-L mailing list <[email protected]>
>http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
>
>
>
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to