They criticaled a teleport, which broke the teleport shield and left.
Shear dumb luck rather then solving the problem with by taking down the 
spells... which is too bad because it means I haven't found a solution to the 
glue/teleport shield combo. I'm thinking the other way out of it would have 
been to cause the mage holding the two spells to become either dead, 
unconcious, or out of power.
 
-Sue
 

From: Onno Meyer <[email protected]>
To: Susan Koziel <[email protected]>; The GURPSnet mailing list 
<[email protected]> 
Sent: Saturday, April 14, 2012 8:33:37 AM
Subject: Re: [gurps] Spell help - GURPS hive mind opinions requested

> The PC solved the problem with out using dispell magic.
> ;)
>  
> -Sue

Hello Susan,

how did they do it? Inquiring minds want to know ...

Regards,
Onno
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