They criticaled a teleport, which broke the teleport shield and left. Shear dumb luck rather then solving the problem with by taking down the spells... which is too bad because it means I haven't found a solution to the glue/teleport shield combo. I'm thinking the other way out of it would have been to cause the mage holding the two spells to become either dead, unconcious, or out of power. -Sue
From: Onno Meyer <[email protected]> To: Susan Koziel <[email protected]>; The GURPSnet mailing list <[email protected]> Sent: Saturday, April 14, 2012 8:33:37 AM Subject: Re: [gurps] Spell help - GURPS hive mind opinions requested > The PC solved the problem with out using dispell magic. > ;) > > -Sue Hello Susan, how did they do it? Inquiring minds want to know ... Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
