On Tue, May 29, 2012 at 01:46:54PM -0500, David Scheidt wrote: >Not really. It just increases the amount of automation required. (And >probably ignoring vehicles generally non-nonsensical maintenance >rules, but that's not a real problem.) I played many games in a >setting where the ships were huge (~200,000 traveller dtons), but the >crews were small -- typical commercial freight only ships were six or >eight, and could be run, if only for short periods, by just one. >Reasonably hard science -- ftl, but no artificial gravity, or >reactionless thrusters (though the reaction drives were probably a bit >too efficient
Another example would be the ships in the Alien series, especially _Nostromo_ - vastly bigger than we consider "normal" for the size of crew, and clearly with an awful lot of automation in the background. R _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
