On Tue, May 29, 2012 at 01:46:54PM -0500, David Scheidt wrote:

>Not really.  It just increases the amount of automation required. (And
>probably ignoring vehicles generally non-nonsensical maintenance
>rules, but that's not a  real problem.)  I played many games in a
>setting where the ships were huge (~200,000 traveller dtons), but the
>crews were small -- typical commercial freight only ships were six or
>eight, and could be run, if only for short periods, by just one.
>Reasonably hard science -- ftl, but no artificial gravity, or
>reactionless thrusters (though the reaction drives were probably a bit
>too efficient

Another example would be the ships in the Alien series, especially
_Nostromo_ - vastly bigger than we consider "normal" for the size of
crew, and clearly with an awful lot of automation in the background.

R
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