Pirates or Commander or Swiss Family?

Might be fun to do Chinese super junks vs Spanish Galleons c.1500?

Mike

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-----Original Message-----
From: Roger Burton West <[email protected]>
Sender: [email protected]
Date: Mon, 28 May 2012 09:34:32 
To: <[email protected]>
Reply-To: The GURPSnet mailing list <[email protected]>
Subject: Re: [gurps] Space Freighter Memes

On Sun, May 27, 2012 at 06:10:54PM +0200, Onno Meyer wrote:
>I've been thinking about the stereotypes for small space 
>freighters, the right size for party of adventurers. The 
>TL of various fictional settings can be hard to compare, 
>but look and feel may be easier to categorize.

I fear that much of it is "which bit of human history are they trying to
copy" - particularly the interaction of speed and communications,
determining the degree of isolation. Usually this seems to be in the
Age of Sail model - maybe you can talk to home, but even if you can it
doesn't seem to happen very often (see Star Trek), and certainly by the
time home sends another ship to help you the problem will all be over.
(Good for drama, because the ship has to live or die by its own
resources.) The more communication and travel speeds increase, the more
modern the setting feels... but I don't think anyone's used say
contemporary airliners as the model for spaceship operations, because
they're simply not romantic enough. Still, Bertram Chandler's books were
largely based on his personal experience aboard ship around the middle
of the twentieth century, and they have a distinctive flavour that's
not quite the usual one.

Artificial gravity, sadly, is a necessity for television and film.

Firefly was claimed to be in a single star system, but there's nothing
in the actual series to confirm that - it could have been the more
fictionally-conventional approach of multiple systems, without any
script changes.

>A picture
>says more than a thousand words, so I think of movies
>and TV:

It seems to me that you're proposing a sliding scale of "shininess", but
capabilities don't necessarily vary a great deal - nor does reliability,
considering how many Star Trek episodes are predicated on some part of
the ship going wrong, whereas I think the Space 1999 Eagles pretty much
always worked until someone blew them up.

Perhaps one might approach this in a dramatic sense, though - to what
extent is the story _about_ the ship and its problems, as opposed to
the ship's being a plot device for getting the characters to the planet
where the adventure happens?

This obviously varies from episode to episode, but for example Space:
Above and Beyond seemed primarily to be about delivering the PCs to
a planet, and Starship Troopers certainly was; Star Trek mostly is,
but has quite a few episodes of stuff happening aboard ship, and Next
Gen/DS9 certainly rely heavily on the ship (or the ship-like base).
Babylon 5 is even more about the ship/base, with only occasional
episodes set elsewhere.

>* Very early look-and-feel. Reaction drives with limited
>  delta-V, no gravity, but with FTL. Space 1999, perhaps,
>  but they dodge the question of FTL and zero-G. The old 
>  3E Space had experimental stardrives at TL9, but 
>  Vehicles only has them at TL10. 

4E, I think sensibly, lists stardrives as TL^ - so they can be plugged
in wherever seems appopriate.

R
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