But if anything some organics would need to exist, unless hacking has become a lost art?

Mike


On 5/29/2012 1:12 PM, Roger Burton West wrote:
On Tue, May 29, 2012 at 01:46:54PM -0500, David Scheidt wrote:

Not really.  It just increases the amount of automation required. (And
probably ignoring vehicles generally non-nonsensical maintenance
rules, but that's not a  real problem.)  I played many games in a
setting where the ships were huge (~200,000 traveller dtons), but the
crews were small -- typical commercial freight only ships were six or
eight, and could be run, if only for short periods, by just one.
Reasonably hard science -- ftl, but no artificial gravity, or
reactionless thrusters (though the reaction drives were probably a bit
too efficient
Another example would be the ships in the Alien series, especially
_Nostromo_ - vastly bigger than we consider "normal" for the size of
crew, and clearly with an awful lot of automation in the background.

R
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