On Mon, May 28, 2012 at 01:15:51PM -0700, Jon Lang wrote:

>Absolutely.  But without those money-saving devices, the show would
>never have made it on air at all.

Surely. I'm not objecting to the devices in their role in the TV
series, but when you're trying to build a _game_ with multiple players,
rather than with just one script-writer who make characters forget
to ask awkward questions, it's a very good idea to think through the
implications of any technologies you put in. Players _will_ say "hang
on, why can't we use the X to do Y", and the GM will have to have an
answer.

As a sort of corollary to this, I'm _very_ wary of reactionless
thrusters. Reaction drives, even super-efficient total conversion
thrusters, still need reaction mass, and there's a limit to just how
much delta-V you can squeeze out of them. Reactionless drives, apart
from breaking physics which I can live with, automatically give you
planet-killing weapons: just plug together a drive and either a
high-power reactor or solar panels, and wait a few months or even years,
and you can slam into a planet at relativistic speed. And most settings
have at least one group - and it doesn't have to be a big group - that
would be willing to do this. Yes, there are ways round the problem, but
I'm not really entirely convinced by any of them.

R
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to