On Wed, 20 Jun 2012, Onno Meyer wrote:

Johannes replied to me:
Traveller has plenty of worlds with one town. If that is
a company town, would the starport be located for the
convenience of the employees or for the ease of freight
handling?


You need a large enough parking lot that is empty at the right times, for
the ship to land.

Hello Johannes,

I was thinking of a "proper" local spaceport/starport that
is optimized for bulk cargo. Nothing is improvised, except
for the passenger handling procedures ...


The parking lot needs to be next to the factory, Which usually (exceptions would be astereoid bases and such) means an investment in real estate on part of the factory operators. Which can be done, and under some conditions the investment might be negligable.

Given the SOP for free trader freight (which is
generated by the tables in question) is that the ship first lands and then
looks for cargo, not even putting your factory* next to or into the star
port will guarantee this, since the wrong ship(s) might be sitting next to
your factory.

Yes, this scheme works best for bulk freighters on regular
schedules. But then, you wouldn't want to load drybulk and
wetbulk into a Free Trader or Far Trader, anyway. If you
flood the cargo holds of a Beowulf, there is no way from
the crew section to the engine room.

Technically, wetbulk should require tanks instead of cargo
holds, too.


If you have multiple bulk freighters (going to different destinations) coming at the same time, or if the bulk freighter picks up different cargo as well, you might also get non trivial logistics challanges.

Anyway the table is IIRC intended for free trader freight, so the results should work for free traders, or otherwise the "if the results make no sense, the GM must discard them and reroll" rule must be invoked. The latter rule needs to be invoked at times anyways, because due to "soft" factors, such as parts of the workd description, that aren't reflected in stats, might make some table results impossible. I am just not yet decided if a type of cargo always has to be rerolled, independent of the worlds in question. Given i write myself a program to do the rolling, i have to decide if i let it automatically reroll.

A wet/drybulk cargo for a freetrader would usually mean, that the trader needs to supply suitable containers. Rules for containers including renting, buying and reselling them are supplied.

Alternativly a Beowulf might dedicate part of it's hold as tank or drybulk area. Buy some transparent aluminium, someone makes a ship building/engeneer (vehicles) or other suitable skill roll, having the facilities of a good enough star port at hand is handy.

And while they are cononical i think most if not all traveller freighter deckplans make no sense at all. I'd build it engine room, bridge, crew quaters, passanger quaters, cargo hold. In an emergency you can open a door and shout if internal communications fail, if crew needs to move between bridge and engeneering (engeneers need extra help for lifting, engeneers need to repair something on the bridge) it's easier, and a hijacking attempt can't seperate bridge and engennering.

Regarding my non-Traveller ships, the bulk cargo is stowed
in very large containers -- 20,000 stons for one ship, ten
times 2,000 stons for the other. That means there could be
one container type for grain, another for ore, yet another
for milk or orange juice.


Traveller has a set of 3 standardized sizes and a number of types (one wetbulk type for anything from orange juice to petrol)

It also fits well into Traveller to have different containertypes as well, though it usually would be that the client of the trader would supply them, making the cargo break bulk.

In case of a space station you could have the factory meet the ship docked
on an upport, but that sounds like an exceptional rather then a usual
setup.

You could dock the ship at the factory, not the other way
around.


If you do it that way round, at least as legal fiction, either the factory enters the extrality zone, or the extrality line is at the airlock between factory and ship. That avoids legal issues with the ship leaving the extrality zone, and you stay compatible with contract types other then ex works or delivery free domecile (depending if you pick up or deliver).
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