Johannes replied to me:
> However RO/RO does not neccessarily mean the vehicle is the actual cargo. 

Hello Johannes,

what I had in mind was that the "fragile" modifier must always 
be seen relative to other freights in that class. If a typical
RO/RO load is a container on a truck, then transporting sports
cars is a fragile RO/RO freight -- you have to take extra care
to avoid scratches, and there are no standard tie-down points.
And if a typical containerized cargo are canned food, then a 
container with widescreen TV sets is fragile for a container.

So a fragile drybulk freight could be more resilient than an 
ordinary breakbulk freight, it just isn't as easy to handle as
one would expect from the category "drybulk" ...

> If i want to transport fragile objects to a remote place on a low tech 
> world, it might be a good idea to buy a grav truck suitable for fragile 
> cargo, load them in, and then ship the whole truck to the low tech world.
> 
> Then i have a suitable vehicle to bring the cargo fom the star port to the
> actual destination.

So you load the freight into a truck and the truck into a 
ship. Twice the chance for mishaps and misunderstandings, 
if Murphy wants to strike. Directly loading into the ship
could be easier. IF you can land at the source.
 
> In some cases production and destination sites might be at the star port 
> or otherwise it might be practical to land the freighter in their parking 
> lot. But i would assume that this is the exception rather then the rule.

Traveller has plenty of worlds with one town. If that is
a company town, would the starport be located for the 
convenience of the employees or for the ease of freight 
handling?

Regards,
Onno
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