Johannes replied to me: > However RO/RO does not neccessarily mean the vehicle is the actual cargo.
Hello Johannes, what I had in mind was that the "fragile" modifier must always be seen relative to other freights in that class. If a typical RO/RO load is a container on a truck, then transporting sports cars is a fragile RO/RO freight -- you have to take extra care to avoid scratches, and there are no standard tie-down points. And if a typical containerized cargo are canned food, then a container with widescreen TV sets is fragile for a container. So a fragile drybulk freight could be more resilient than an ordinary breakbulk freight, it just isn't as easy to handle as one would expect from the category "drybulk" ... > If i want to transport fragile objects to a remote place on a low tech > world, it might be a good idea to buy a grav truck suitable for fragile > cargo, load them in, and then ship the whole truck to the low tech world. > > Then i have a suitable vehicle to bring the cargo fom the star port to the > actual destination. So you load the freight into a truck and the truck into a ship. Twice the chance for mishaps and misunderstandings, if Murphy wants to strike. Directly loading into the ship could be easier. IF you can land at the source. > In some cases production and destination sites might be at the star port > or otherwise it might be practical to land the freighter in their parking > lot. But i would assume that this is the exception rather then the rule. Traveller has plenty of worlds with one town. If that is a company town, would the starport be located for the convenience of the employees or for the ease of freight handling? Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
