Mike wrote: > Bulk vs special handling.. How would you make money hauling something? > Dead > Head is annoying (its when you go some place with a cargo, and then come > back empty , the last part with no cargo is the dead head.. ITs also the > time between our leaving where you are, to go pick up a load, if its a > ways > a way, its a bit of dead head.. Dead Time basically, not making any money. > Its best when you pick up a load where you dropped off one and then the > same when you drop off that load and so on, the least amount of dead time > (unproductive time).
Hello Mike, the question could be how much faster an empty ship goes. In the real world (for ships and aircraft) and in the Traveller setting (for interstellar ships) an empty ship not much faster than a loaded one, so returning home empty is a loss. With the default GURPS assumptions, running empty makes a ship much faster. That applies both to sublight thrusters and to warp or hyperdrive. So what if the choice is this: three flights with a good, profitable cargo plus three flights with an unprofitable return cargo, or four flights with a profitable cargo plus four empty return flights in the same time? Take my Light Transport Mk.IV from last week. Fully loaded, it makes 1 parsec per day. Running empty, it is twice as fast, which would make it 1.33 times faster for the round trip. In Traveller, where empty ships are not much faster than loaded ones, the typical flights are relatively short. One week in jump, perhaps one day each for travel to/from the 100D limit and landing. It does not pay to waste a day to find a few tons of cargo ... PLEASE DO NOT CROSS-POST THIS TO OTHER MAILING LISTS. Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
