Much like a spine with things attached? Drop ships and like included? Main ship need never land on a planets surface, refueling might be fun but what shuttles and like are for? To skim gas giants for fuel or ..

So how to Role Play them or Wargame them?

View Ports, for tourists as well as for training and back up, to be able to navigate by old style means if the high tech means crashes, or breaks or disabled or just for fun. Old school astrogation, not as precises but it works if needed..

Mike
Alaska

----- Original Message ----- From: "Zan Lynx" <[email protected]>
To: <[email protected]>
Sent: Tuesday, June 26, 2012 12:55 PM
Subject: Re: View Ports Re: [gurps] Freight


On Tue, 2012-06-26 at 17:28 +0200, Onno Meyer wrote:
Johannes wrote:
> If you want windows in case of an emergency, where normal sensors > failed:
>
> The most important emergency operation would be to land somewhere safe.

Hello Johannes,

right now I'm working on 30,000-ton bulk freighters. At
higher TLs they're 200' balls, with the bridge shielded
by at least two other decks. Those ships cost hundreds
of millions, and redundant sensors are small fry. Most
have two radars or AESAs, two FTL radars, two PESAs or
thermographs, and four big LLTVs.

I have a question. Is there any real point to having external structure
on a space freighter at all, ball shaped or otherwise? Cargo holds and
the like seem like a pretty useless idea in space.

Why not just a long bar with propulsion systems at the back and particle
shielding in front. On the bar attach containers in a ring. Possibly
multiple layers of containers.

Stations could have cargo loading decks which bring containers up to the
ship. Attach a container, rotate the ship. Attach another container,
repeat.

Assuming large enough containers, passengers could simply live in a
completely sealed container with its own power systems, life support,
gravity, etc, and be handled like all other cargo. If they insist on
dinner with the captain, transport tubes could be connected to their
container from the crew cabins.
--
Knowledge Is Power
Power Corrupts
Study Hard
Be Evil

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