Zan replied to me:
> I have a question. Is there any real point to having external structure
> on a space freighter at all, ball shaped or otherwise? Cargo holds and
> the like seem like a pretty useless idea in space.

Hello Zan,

there are a couple of answers to that question:

- Space is a hostile environment. Radiation, heat, cold, pressure,
  and all that stuff. The square-cube relationship means that big 
  hulls have a clear advantage. Especially on a long flight, when
  time to unload in insignificant next to the travel time, that 
  matters. 

- As far as GURPS 3E goes, the grapples for external carriage are
  quite heavy. Together with the extra mass for containers, we're
  talking about a 10% loss or thereabouts for big containers. 20' 
  or 40' boxes are worse. 

- Depending on the TL, it might be viable to do a surface landing.
  Unless the TL is really high, that requires a hull.

- FTL engines are technobabble. They are rated for mass, but does
  that mean shape is irrelevant in the setting? Cf the lanthanum
  grids in Traveller.

- From a roleplaying perspective, there are advantages to a large
  ship, with ventilation shafts to hunt alien pests or pirate 
  boarding parties.

Summarized, there are good reasons for non-container ships, just
as there are good reasons for container ships. 
 
> Why not just a long bar with propulsion systems at the back and particle
> shielding in front. On the bar attach containers in a ring. Possibly
> multiple layers of containers.

If you attach containers to other containers, those boxes have to
be stressed to take not just their own mass but also the attached
loads. That makes the containers more expensive.
 
> Stations could have cargo loading decks which bring containers up to the
> ship. Attach a container, rotate the ship. Attach another container,
> repeat.

Why dock at all? In zero-G, position the containers in a circle.
the ship arrives, drops one formation of containers, moves into
position in the new circle, and little tugs nudge them into dock.
 
> Assuming large enough containers, passengers could simply live in a
> completely sealed container with its own power systems, life support,
> gravity, etc, and be handled like all other cargo. If they insist on
> dinner with the captain, transport tubes could be connected to their
> container from the crew cabins.

Several thoughts on that:

- The maintenance and supervision requirements increase if you 
  have 100 little power plants instead of a few big ones. Same
  for life support.

- Redundancy can be expressed as extra percentages or as extra 
  units. For 8 people, I'd probably want three 10-person life 
  support systems. For 8,000 people, a dozen 1,000-person life
  support systems might be enough. The reserve percentage is 
  lower, but the number of spare systems is high enough for 
  comfort.

- Passengers might not just want their Captain's Dinner, but 
  also recreation, sports, and so on. Are those separate 
  containers, or little additions in each container?

- Are there requirements for lifeboats? Evacuating containers 
  may be difficult. 

So far, I have five 30,000-ton ships:

TL10: Container ship, one 20,000-ton container. The ship is 
      marginally landing-capable, but only without load.
TL11: Container ship, ten 2,000-ton containers. The ship is
      not really landing-capable, even if it has the thrust
      to mass ratio for it.
TL12: Enclosed ship. The ship is again unable to land. This 
      is a special case, an ark with 4,000 crew. 
TL14: Enclosed ship, landing-capable. The fastest one so far.
TL15: Enclosed ship, landing-capable. The most efficient one
      so far, by quite a margin, and not just because of the 
      high TL.

One measure for the efficiency of a space transport would be 
tons of load (plus one ton per person) times parsec per day 
divided by the cost in $M. 

TL Type            LWt       Cargo       Occ   Cost   Speed Notes Efficiency
15 Bulk Transport     30,000    22,498      20 $575M  3           120

14 Megafreighter   2,000,000 1,249,900   1,000 $56B   4            89
14 Bulk Transport     30,000    15,590     100 $1.3B  5            60
11 Bulk Transport     30,000    20,470     100 $788M  2     [3]    52
15 Light Transport       100        61.9     6  $2M   1            34
13 Light Transport       100        62.1     4  $4.3M 2            31
14 Light Transport       200       151.6     4  $6M   1.2          31
11 Light Transport       100        51.6     4  $4.4M 1            13
12 Bulk Transport     30,000    12,050   4,000 $500M  0.4   [4,5]  13

11 Freighter           3,000     1,756      40 $86M   0.4           8.4
11 Blockade Runner        30         4.5     5  $2.4  2     [5]     7.9
16 Light Transport       100        51.2     8 $30M   3     [1]     5.9
10 Bulk Transport     30,000    20,399      10 $1.2B  0.2   [3]     3.4
14 Scout                  20         3.9     1  $3.2M 2             3.1
15 Scout                  10         2.4     1  $3.5M 3             2.9
13 Scout                  15         2.9     1  $1.9M 1             2.1
16 Scout                  15         2.9     1 $10M   4     [1]     1.6

12 Scout                  12         1.9     1  $1.5M 0.5           0.97
15 Exporation Cr.    300,000    59,975     250 $275B  4             0.88
10 Light Transport       100        19.4     6 $11M   0.24          0.55
12 Light Transport       100        24.6     4 $64M   1.2   [2]     0.54
11 Scout                  10         0.9     1  $1.5M 0.4           0.51
15 Cutter              5,000       199      10 $3.3B  5     [6]     0.32
15 Cruiser         4,000,000   159,975     250 $2878B 5     [6]     0.28
10 Scout                  10         0.3     1  $2M   0.2           0.13

[1] Expensive because of a teleport projector.
[2] Expensive because of a cloaking device.
[3] Externally carried container(s).
[4] Ark ship, considerably more crew than necessary.
[5] Cheaply made, which "doubles" efficiency.
[6] Warship.

Regards,
Onno
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