Johannes replied to me:
> To convert the whole ship, it would have to be something like a troop 
> transport, or other military transport ship. 

Hello Johannes, 

the alternative would be to turn a fast warship into a fast, low
capacity transport. Historically, look at the APD converted from
old destroyers. I have a fast courier series on my to do list, 
and one or more could be surplus warships, stripped of their 
guns.

I was thinking of 100 tons Lwt, but that is a little low for a 
patrol boat. 300 tons for the series? That could give the fast
couriers more payload than the 100-ton light transports, of 
course.

> But propably you can use the 
> drive and other components for "new" freighters. 

According to the rules in 3E, drives with the same hypershunt 
factor have the same stats, regardless of ship mass. Does that
mean they are the same systems? Compare Traveller, where jump-1 
for 600 dtons was not the same as jump-6 for 100 dtons. 

> As long as you can't 
> operate multiple such components on one ship, to get more output, that 
> gives a size limit to the freighters. The surplus components might still 
> be in good working order, they just might be more scannable then newer 
> ones.

I've generally made the assumption that you can run multiple 
hyperdrives at once, and that "soft" factors like the number 
of engineers dictate the choice -- ten 100-ton drives need 
more operators than one 1,000-ton drive, but they are more 
redundant, so warships take multiple drives and freighters 
take single ones. Same for the power cells. I design ships 
with x thousand rE cells, and when it comes to the writeup
I group them into reasonable units.

You could also assume that only one hyperdrive can be used 
at one time. That would mean redundancy comes at a much 
higher cost. 

(Side note -- can you run hyperdrives at less than maximum 
speed, for less than maximum power? That could matter if 
there are slight navigation errors, and ships have to make 
an insystem jump after the interstellar jump.)


By the way, can anybody think of a rule for the height limit 
of a teleport projector? 3E Vehicles and UT give stats per 
hex, without explicit volume limits. 

* ISTR that the magic rules have something on per-hex spells
  and covered volume. Could the analogy help? Where is it?

* If there is no firm limit, the munchkin answer would be 
  that there is no limit. I can add as much empty space as 
  I like. A 80' by 20' by 20' container could be turned on 
  the side and transported by a 20' by 20' platform. 

* A less munchkin answer is to assume that the height limit
  is in proportion to the area. A one-hex platform is 8' to
  10' high. Same for other personnel transporters. For a 
  cargo transporter, the assumption is that height will be 
  in proportion to width, always the smallest dimension.
  For that 80' by 20' by 20' transporter, I need a 80' by 
  20' platform.

* A harsh answer would be to assume that the volume of the 
  teleport projector component includes the volume over the
  platform, with no way to add extra space. If the two tons
  of hardware per hex are really dense, 80 cf allow 8' or 
  10' height.

Regards,
Onno
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to