Roger replied to me: > >* ISTR that the magic rules have something on per-hex spells > > and covered volume. Could the analogy help? Where is it? > > GURPS Magic (for 3e) p.11 - "Assume that area spells extend 4 yards up > from the ground".
Thanks. If I got the math right, that would mean each "hex" equals some 93.5 cf, while the Vehicles component is 4,000 lbs. and 80 cf. I could play it safe by assuming 40' by 10' by 10' containers, and use a 60-hex teleport projector. It takes ten seconds to transport a container from the hold to the platform, and another ten seconds to send it to the ground, or vice versa. Each projector could unload and reload 90 containers per hour. With the usual 20 lbs. per cf, I get 3,600 tons per teleport projector per hour. The 60-hex projector is $300M, which is a significant increase in the total cost. Mount it in the ship or keep it in port? Teleport projectors in ships will sit idle most of the travel time, but they are always available, even in frontier ports. And Johannes wrote: > How do weight volume and cost of the platform rise with size? If 10 1 hex > platforms are the same as one 10 hex platform, then i would assume > platforms have standard heights. If the 10 hex platform uses up more > space, is heavier and costs more, i would assume that the height is a > percentage of the area. Teleport projector stats are per hex of platform. But you could always argue that there should be scale efficiencies, which can be introduced by increasing height ... Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
