Hello everybody, here is the next part of my replies:

Bret replied to Travis:
> Or better yet, send out a signal to have the mines deactivate and gather
> for collection.
> 
> They are smart-mines, right? If they are able to move in order to fill
> gaps int the field, they should also be able to gather for collection.

There are different definitions of smart mine. One simply means
a smart trigger, no mobility and standoff ability. Standoff is 
probably the next step up. Mobility and standoff capability is
a loitering drone, not really a mine.

And consider this: The charge/weapon of the mobile mine must be 
large enough to damage a battlesuit, a suit-sized warbot, or an 
AFV, but the mine should be smaller and cheaper than the target. 
So the mine can be damaged by a small charge, on a smaller and 
cheaper 'mobile mine-hunter' -- at some point 'kamikaze drones' 
become self-defeating. Unless the minefield has 'protective 
anti-hunter mines', much like anti-personnel mines protecting 
anti-tank mines. But how many defensive mines for each 
offensive one?

Troy wrote:
> I remember a segment on "FutureWeapons" where the "minefield" was a
> multi-shot mortar.  It launched a small munition at valid targets
> coming into it's protected area.  It could be turned off for
> friendlies to pass.

What if the target has point defense? BTW, that could generally
put a crimp into any sort of standoff mine with a projectile
weapon, from SEFOP to shells.

Zan wrote:
> The best way to clear an enemy mine field might be to troll a tasty 
> target through the field. This is probably some kind of ECM target so a 
> small drone pretending to be a tank, or a convoy, or battlesuits or 
> whatever else the mines may be set to target. The drones may be small 
> and tricky enough with ECM to survive or dodge a few hits so that you 
> hopefully do not need to use drones equal to mines.

A small target drone without weapons could carry more armor.
 
> At the worst case every hard object 
> that could be a mine can be excavated and neutralized. The entire field 
> could be plowed and all rocks removed.

Ah, now it gets tricky.

* How to detect every hard object? Ultrascanners from VXii18, 
  chemscanners, geophones plus some sort of 'thumper'. Would 
  gravscanners work?

* How to dig it out? Would the digger be large enough to 
  expend a mine on it? 

* You could also scatter little, dumb mines to prevent 
  clearance.

> Then of course the minefield might be under remote control by an 
> operator either human or AI who is smart enough to realize the 
> difference between mine clearing and actual targets. Before beginning a 
> mine clearing operation it might be a good idea to take control of all 
> the area that has sight lines to find and neutralize observers and 
> search for communication emissions and buried fiber optic lines.

That means you have effectively breached the obstacle. The 
neutralization can be left for later.

Roger wrote:
> I still remember the Pentagon a few years back, proudly announcing
> that every piece of equipment in its inventory would now carry RFID
> tags.
> 
> It took less than an hour for someone to point out "hey, great, now I
> can build landmines that only explode under American soldiers".

It might also mean that the mines have detectable emissions.

Thomas wrote:
> I also understand that land mines are sometimes used as means to terrorize
> the civilian population,

Those mines probably won't be dense enough to stop a military
force, unless you get real lucky and put them right under the
chosen location for an observation post.

> and that some doctrines take them as part of the
> defense of a location. 

Mining dead ground around your base, or mix mines with the 
wire.

> For the latter purpose I would think that automated
> guns would be the better option.

The gun would need a decent field of fire, which means that 
once it opens up it can be engaged. Sentry Guns won't last 
long.

Anthony wrote:
> I would assume that all TL 9+ military trucks have power outlets,
> networking plugs, and mounting brackets in their cargo bays; it's a trivial 
> expense
> and makes the vehicle significantly more flexible. A dedicated computer is
> also cargo. Microbots can't keep up with a moving vehicle, and if you're
> parked you just open the door for access.

Gaps between the cyberswarm hives? That reduces the payload.

> > I tend to agree, but Anthony doesn't. I'll think about it some more.
> 
> It's case of 'absent contragravity, this would be useful'. Contragravity
> obsoletes a whole lot of stuff.

For movement, sure. But for work you might want feet firmly 
on the ground.

----------------------------------------------------------

My impression so far:

* Engineer squad carriers, for people, cyberswarms, and 
  gear, possibly with a bulldozer blade.
* Contragrav earthmovers (bulldozers and power shovels)
  to level landing fields.
* Armored bulldozers to smash through barricades under 
  fire. If I can get something as tough as a typical 
  battlesuit for reasonable weight.

All three bulldozer roles could be the same vehicle, or
specialized ones.

* Mine delivery systems. Could also emplace sensors and 
  sentry guns.
* Countermine systems. No idea how to build them. 
  Explorer and Devourer swarms?

Those could be roles for the squad carrier, too.

* A digger to excavate bunkers, and a dump truck to move
  spoil. No good 3E rules for dump trucks, however.
* A crane for general construction. With CG, it won't 
  have a boom. 

The hardest question is if I have missed a role ...

Regards,
Onno
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