Long time lurker, If it's true "space opera" then that's a bit overboard IMHO. Space opera is riddled with scenes where the starship/starfighter outruns and outmaneuvers the incoming missile. While it might be permitted by the rules, the *feel* of the setting should not allow it. More hard sci-fi games (and I use that loosely), I'd say fair game.
Eddie. -----Original Message----- From: Onno Meyer <[email protected]> To: GURPSnet-l <[email protected]> Sent: Wed, Apr 3, 2013 10:54 am Subject: [gurps] Missile Rules Say there is a TL13 grav tank. DR 36,000 on front, DR 11,000 on the sides, HP 4,800, PESA signature -13. Sounds impressive. However, by the missile rules a TL13 missile can have a speed of 15,600 yards per second and 0.5 seconds endurance. The accel boggles the mind, especially if it reaches full speed within 3 yards (VE119). Seekers won't be an issue because the flight time is less than a turn. Simply program the inertial guidance with the current position of the target. Or fire an unguided rocket. Is that abusing the rules, or fair play for a space opera TL? Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
