On 4/04/2013 04:42, Onno Meyer wrote:
Eddie replied to me:
If it's true "space opera" then that's a bit overboard IMHO. Space opera is
riddled with scenes where the starship/starfighter outruns and outmaneuvers
the incoming missile. While it might be permitted by the rules, the *feel*
of the setting should not allow it. More hard sci-fi games (and I use that
loosely), I'd say fair game.

Eddie.

Five-tube breechloader for a hypervelocity missile. Almost the entire price
of the missile is the guidance.

The gunner rolls vs. Electronics Ops (sensors) + 27 (missile) + 5 (target SM)
- 18 (target cloaking) - 22 (range) = Electronics Ops - 8 to lock on. With a
decent skill program, no problem. For a merely human operator, iffy.

Of course to make that lock, the missile launcher (and the vehicle) needs to
be within line of sight of the target, which is assumed to be an enemy grav
tank. Who shoots first?

The seeker is brilliant, so it could be launched on a blind trajectory, but
that means it has to roll for contact without help of the vehicle systems.
And the rules don't really cover brilliant missiles with less than one turn
endurance.

Weapon             Weight Volume Cost   Power  WPS VPS CPS     TL
200mm HVM Launcher 780    35.6   $6,125   neg. 200 4   $71,000 13

Weapon    Warhead Guid. Type Damage    Spd.   End. Min. Max    SS Acc Skill RoF
200mm HVM APHD    BPEH  cr.  6d*500(5) 15,000 0.7   -   10,500 25  -  27    5:7

So, if the target is detected and the missile locks on, it loses most, but not all of its HP from the frontal hit and gets gets trashed from a side hit. How reasonable this is seems to depend on how large the targeting assistance bonus is, and how prevalent and effective anti-missile point-defence is.


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