Eddie replied to me: > If it's true "space opera" then that's a bit overboard IMHO. Space opera is > riddled with scenes where the starship/starfighter outruns and outmaneuvers > the incoming missile. While it might be permitted by the rules, the *feel* > of the setting should not allow it. More hard sci-fi games (and I use that > loosely), I'd say fair game. > > Eddie.
Five-tube breechloader for a hypervelocity missile. Almost the entire price of the missile is the guidance. The gunner rolls vs. Electronics Ops (sensors) + 27 (missile) + 5 (target SM) - 18 (target cloaking) - 22 (range) = Electronics Ops - 8 to lock on. With a decent skill program, no problem. For a merely human operator, iffy. Of course to make that lock, the missile launcher (and the vehicle) needs to be within line of sight of the target, which is assumed to be an enemy grav tank. Who shoots first? The seeker is brilliant, so it could be launched on a blind trajectory, but that means it has to roll for contact without help of the vehicle systems. And the rules don't really cover brilliant missiles with less than one turn endurance. Weapon Weight Volume Cost Power WPS VPS CPS TL 200mm HVM Launcher 780 35.6 $6,125 neg. 200 4 $71,000 13 Weapon Warhead Guid. Type Damage Spd. End. Min. Max SS Acc Skill RoF 200mm HVM APHD BPEH cr. 6d*500(5) 15,000 0.7 - 10,500 25 - 27 5:7 Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
