"Crybaby" Fire fly.

More than just chaff and like.

False radar/sensor signals and more.

Mike
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-----Original Message-----
From: "Onno Meyer" <[email protected]>
Sender: [email protected]
Date: Fri, 17 Jan 2014 07:39:16 
To: The GURPSnet mailing list<[email protected]>
Reply-To: The GURPSnet mailing list <[email protected]>
Subject: Re: [gurps] Marine Detachment Re: Battlesuit TO&E

Zan replied to me:
> For an assault landing are dropships the way to go? Heinlein's mobile
> infantry dropped in reentry pods along with plenty of ECM and false
> targets.

A question of tech levels, too. Two factors here:

* Heinlein's description of capsules and their countermeasures was 
  very 1950s-era. Active radar and chaff. Will those false targets 
  work against TL9+ sensors with computerized processors?

* Up to TL9 or early TL10, dropships depend on something like fusion
  rockets. Even worse than aerobraking pods. From TL11 or even late 
  TL10, reactionless thrusters change the picture if they're 
  available.
 
> Then for each hit instead of losing a whole dropship, only a single
> trooper is lost.
> 
> On the other hand, depending on technology, the dropship might be a
> much tougher target with improved stealth, armor and force screens.

And point defense, and improved speed. The dropship can also turn into
a gunship once the troops are dropped, and a recovery ship afterwards.

A dropship can also be launched further out. 

Of course a high-TL drop capsule could use advanced tech, thrusters 
and stealth and all that. It would be roughly a single use (cheaply
made?), single suit dropship.

Last but not least, my TL12 suit has contragrav and thrusters to drop
or launch without a capsule. I just didn't see that as smart against 
serious defenses.

Regards,
Onno
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