Don't forget entertainment.
VR or terminal based computer games can easily help make less than spacious
quarters more comfortable.
The equivalent of a private WOW server should take trivial amounts of
computer power for the number of passengers on a ship and wireless
ship-wide lan parties could easily be a thing with well traveled passengers.
If VR movies or Sensies are a thing, an on-board library could make it so
that passengers only need to leave their bunks for meals and exercise a few
times a day while keeping them out of the way of the crew.

May not work for all passengers, but should help with many of them.


On Thu, May 19, 2016 at 10:09 AM, Johannes Trimmel <
[email protected]> wrote:

>
> I can easily see bunks working for crew for days or weeks. They have a
> workplace and something to do after all.
>
> With passangers (or anyone else, who is just transported) a lot depends on
> if you have something to keep them entertained for the duration of the trip
> or if they can find their own entertainment and if that does not involve
> rioting.
>
> And they either will need to provide some sort of authority, that settles
> disputes regarding shared facilities or the ships crew needs to provide
> that authority.
>
> I have no qualification in that area, but i would assume for travel times
> over 2 or 3 days you need some authority structure or you have a social
> experiment on your hands.
>
> Are there any good precedents for long term journeys in bunks for non
> crew, that did not have interruptions?
>
> Johannes
>
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