Johannes replied to me:
I can easily see bunks working for crew for days or weeks. They have a
workplace and something to do after all.
With passangers (or anyone else, who is just transported) a lot
depends on if you have something to keep them entertained for the
duration of the trip or if they can find their own entertainment and
if that does not involve rioting.
Housekeeping? You could save a dedicated service crew and let the
passengers clean their cabins and corridors.
And they either will need to provide some sort of authority, that
settles disputes regarding shared facilities or the ships crew needs
to provide that authority.
This depends on the size of the group and the (perceived) scarcity of
supplies, too. Half a dozen people can share a single bathroom without
enforced quotas and supervision, but a hundred people will have
problems. Somebody tries to jump a queue, somebody shoves somebody, and
the riot starts.
On a long flight with total life support, food will become an issue.
I have no qualification in that area, but i would assume for travel
times over 2 or 3 days you need some authority structure or you have a
social experiment on your hands.
Are there any good precedents for long term journeys in bunks for non
crew, that did not have interruptions?
Transatlantic and transpacific voyages in the age of sail? Of course the
captain was in charge, even if he could not use the lash on the passengers.
Travis replied to Johannes:
Don't forget entertainment.
VR or terminal based computer games can easily help make less than spacious
quarters more comfortable.
The equivalent of a private WOW server should take trivial amounts of
computer power for the number of passengers on a ship and wireless
ship-wide lan parties could easily be a thing with well traveled passengers.
If VR movies or Sensies are a thing, an on-board library could make it so
that passengers only need to leave their bunks for meals and exercise a few
times a day while keeping them out of the way of the crew.
May not work for all passengers, but should help with many of them.
The standards for in-flight entertainment will go up along with
planetside expectations. Back when I was a kid, ASCII graphics were
enough. These days they're talking about frames per second and physics
engines.
https://en.wikipedia.org/wiki/Moria_%28video_game%29
And for safety reasons the gaming net needs to be separate from ship
control and communications. Unless the ship is supposed to provide
"interesting times" for the players.
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