On 05/19/2016 11:28 AM, Onno Meyer wrote:
> 
> The standards for in-flight entertainment will go up along with
> planetside expectations. Back when I was a kid, ASCII graphics were
> enough. These days they're talking about frames per second and physics
> engines.
> https://en.wikipedia.org/wiki/Moria_%28video_game%29
> 
> And for safety reasons the gaming net needs to be separate from ship
> control and communications. Unless the ship is supposed to provide
> "interesting times" for the players.

You would think that this need for separation would be obvious. However,
we have real life examples of where the car's entertainment system and
the car's control network get hooked together.

All it takes is wanting to display data such as tire pressure, hybrid
battery levels and fuel efficiency. Then someone hooks in a data feed
from the management net. And doesn't properly firewall it.

I could see the ship's navigation system being connected to the
passenger entertainment system to display things like the route, current
position and to point out interesting nebula and stars that might be nearby.

And of course a connection is necessary for acceleration warnings and
other alerts.

And there's probably a ship-wide system status, damage and diagnostics
network, which would be connected to the entertainment system for
monitoring it, and also connected to all the other ship systems.

This is definitely an opportunity for computer / network security skill
contests aka hacking.

I could easily see a security hole in some rarely used subsystem.
Perhaps during a particular drill, when the ship's control network sends
a shutdown command to the entertainment system, and the entertainment
system sends back a command acknowledgment. Who would expect that
acknowledgment to contain an extra megabyte of padding followed by a
v17.beta8 command packet, parsed by a bit of obsolete beta code that was
never removed during development?




_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to