I thought there was a fog entity in the Spirit of Half-Life mod (http://spirit.valve-erc.com )
----- Original Message ----- From: "bobby kwakkernaat" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, November 12, 2001 8:44 PM Subject: Re: [hlcoders] Fog Effects (again?!) > > -----Original Message----- > From: "Nathan Taylor" <[EMAIL PROTECTED]> > Date: Fri, 9 Nov 2001 22:32:13 -0500 > To: "HLCoders" <[EMAIL PROTECTED]> > Subject: Re: [hlcoders] Fog Effects (again?!) > > > > TriangleAPI? Also speaking of triangles, is there a way to make 2d triangles in wc without clipping? > > > > - Lakario > > > > ----- Original Message ----- > > From: Patrick Phillips > > Sent: Friday, November 09, 2001 10:12 PM > > To: [EMAIL PROTECTED] > > Subject: Re: [hlcoders] Fog Effects (again?!) > > > > So, fog that isn't everywhere? > > Fog is simply transparent triangles shaded to look fogged as it > > progressively as they get farther away, which involves different colors at > > each vertex, thus I believe making it impossible to do that without any > > coding. (You can with the TriangleAPI.) > > > > >From: "Nathan Taylor" <[EMAIL PROTECTED]> > > >Reply-To: [EMAIL PROTECTED] > > >To: "HLCoders" <[EMAIL PROTECTED]> > > >Subject: [hlcoders] Fog Effects (again?!) > > >Date: Fri, 9 Nov 2001 16:00:53 -0500 > > > > > >Sorry to bring this up as I know it has been brought up several times, but > > >is there anyway, from a mapper's standpoint (i.e. no coding involved) to > > >add realistic fog to a level. I basically want a room that has a floor > > >covered in fog (from a fog machine). Thanks in advance. > > > > > >Lakario > > >ModDev.net > > >www.moddev.netGet more from the Web. FREE MSN Explorer download : > > >http://explorer.msn.com > > I think he means that he wants to code an entity for fog like func_water so the mappers can decide where the fog is or isnt... > -- > > _______________________________________________ > 1 cent a minute calls anywhere in the U.S.! > > http://www.net2phone.com/cgi-bin/link.cgi?170 > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

