I thought there was a fog entity in the Spirit of Half-Life mod
(http://spirit.valve-erc.com )

----- Original Message -----
From: "bobby kwakkernaat" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, November 12, 2001 8:44 PM
Subject: Re: [hlcoders] Fog Effects (again?!)


>
> -----Original Message-----
> From: "Nathan Taylor" <[EMAIL PROTECTED]>
> Date: Fri, 9 Nov 2001 22:32:13 -0500
> To: "HLCoders" <[EMAIL PROTECTED]>
> Subject: Re: [hlcoders] Fog Effects (again?!)
>
>
> > TriangleAPI?   Also speaking of triangles, is there a way to make 2d
triangles in wc without clipping?
> >
> > - Lakario
> >
> > ----- Original Message -----
> > From: Patrick Phillips
> > Sent: Friday, November 09, 2001 10:12 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlcoders] Fog Effects (again?!)
> >
> > So, fog that isn't everywhere?
> > Fog is simply transparent triangles shaded to look fogged as it
> > progressively as they get farther away, which involves different colors
at
> > each vertex, thus I believe making it impossible to do that without any
> > coding.  (You can with the TriangleAPI.)
> >
> > >From: "Nathan Taylor" <[EMAIL PROTECTED]>
> > >Reply-To: [EMAIL PROTECTED]
> > >To: "HLCoders" <[EMAIL PROTECTED]>
> > >Subject: [hlcoders] Fog Effects (again?!)
> > >Date: Fri, 9 Nov 2001 16:00:53 -0500
> > >
> > >Sorry to bring this up as I know it has been brought up several times,
but
> > >is there anyway, from a mapper's standpoint (i.e. no coding involved)
to
> > >add realistic fog to a level.  I basically want a room that has a floor
> > >covered in fog (from a fog machine). Thanks in advance.
> > >
> > >Lakario
> > >ModDev.net
> > >www.moddev.netGet more from the Web.  FREE MSN Explorer download :
> > >http://explorer.msn.com
>
> I think he means that he wants to code an entity for fog like func_water
so the mappers can decide where the fog is or isnt...
> --
>
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