The rain works - it's quite cool. The fog is just the "under water" thing - at least in the last version.
Nathan Taylor wrote: > That and the rain too. Oh boy i cant wait! > > > > ----- Original Message ----- > > From: [EMAIL PROTECTED] > > Sent: Monday, November 12, 2001 4:16 PM > > To: [EMAIL PROTECTED] > > Subject: Re: [hlcoders] Fog Effects (again?!) > > > > Not yet. If you play the demo map you'll see that it's not implemented > yet. > > On Mon, 12 Nov 2001 20:51:48 -0000 "Neale Roberts" <[EMAIL PROTECTED]> > writes: > > I thought there was a fog entity in the Spirit of Half-Life mod > > (http://spirit.valve-erc.com ) > > > > ----- Original Message ----- > > From: "bobby kwakkernaat" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Monday, November 12, 2001 8:44 PM > > Subject: Re: [hlcoders] Fog Effects (again?!) > > > > > > > > > > -----Original Message----- > > > From: "Nathan Taylor" <[EMAIL PROTECTED]> > > > Date: Fri, 9 Nov 2001 22:32:13 -0500 > > > To: "HLCoders" <[EMAIL PROTECTED]> > > > Subject: Re: [hlcoders] Fog Effects (again?!) > > > > > > > > > > TriangleAPI? Also speaking of triangles, is there a way to > > make 2d > > triangles in wc without clipping? > > > > > > > > - Lakario > > > > > > > > ----- Original Message ----- > > > > From: Patrick Phillips > > > > Sent: Friday, November 09, 2001 10:12 PM > > > > To: [EMAIL PROTECTED] > > > > Subject: Re: [hlcoders] Fog Effects (again?!) > > > > > > > > So, fog that isn't everywhere? > > > > Fog is simply transparent triangles shaded to look fogged as it > > > > progressively as they get farther away, which involves different > > colors > > at > > > > each vertex, thus I believe making it impossible to do that > > without any > > > > coding. (You can with the TriangleAPI.) > > > > > > > > >From: "Nathan Taylor" <[EMAIL PROTECTED]> > > > > >Reply-To: [EMAIL PROTECTED] > > > > >To: "HLCoders" <[EMAIL PROTECTED]> > > > > >Subject: [hlcoders] Fog Effects (again?!) > > > > >Date: Fri, 9 Nov 2001 16:00:53 -0500 > > > > > > > > > >Sorry to bring this up as I know it has been brought up several > > times, > > but > > > > >is there anyway, from a mapper's standpoint (i.e. no coding > > involved) > > to > > > > >add realistic fog to a level. I basically want a room that has > > a floor > > > > >covered in fog (from a fog machine). Thanks in advance. > > > > > > > > > >Lakario > > > > >ModDev.net > > > > >www.moddev.netGet more from the Web. FREE MSN Explorer download > > : > > > > >http://explorer.msn.com > > > > > > I think he means that he wants to code an entity for fog like > > func_water > > so the mappers can decide where the fog is or isnt... > > > -- > > > > > > _______________________________________________ > > > 1 cent a minute calls anywhere in the U.S.! > > > > > > http://www.net2phone.com/cgi-bin/link.cgi?170 > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ------------------------------------------------------------------------ > Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

