id have to agree, but its the best ive seen thus far
 
----- Original Message -----
From: Tim Holt
Sent: Monday, November 12, 2001 4:43 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Fog Effects (again?!)
 
IMHO that kinda fog (just an illus brush) looks crappy.

Nathan Taylor wrote:

> Well there is this tut which gives a nifty but resource costly effect:
> http://vibrants.dk/jchq/tut_fog.htm
>
>
>
>     ----- Original Message -----
>
>     From: Tom Richardson
>
>     Sent: Monday, November 12, 2001 4:33 PM
>
>     To: [EMAIL PROTECTED]
>
>     Subject: Re: [hlcoders] Fog Effects (again?!)
>
>
>
>     There is, but it is a trigger for waterfog, and what this guy wants
>     is fake
>     "volumetric" fog I believe.  So that its more foggy at the ground, and
>     less/not foggy up high, which isnt something that Spirit can do.
>
>     You might be able to rig it with func_illusionaries...  *shrug*
>


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