It definatly looks crappy, but if you are planning to do it without coding anything it might be your best bet.
 
If you really wanted to kill your frames you could try making a particle fog using a bunch of sprite emitters...  heh
-----Original Message-----
From: Nathan Taylor <[EMAIL PROTECTED]>
To: HLCoders <[EMAIL PROTECTED]>
Date: Monday, November 12, 2001 3:47 PM
Subject: Re: [hlcoders] Fog Effects (again?!)

id have to agree, but its the best ive seen thus far
 
----- Original Message -----
From: Tim Holt
Sent: Monday, November 12, 2001 4:43 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Fog Effects (again?!)
 
IMHO that kinda fog (just an illus brush) looks crappy.

Nathan Taylor wrote:

> Well there is this tut which gives a nifty but resource costly effect:
> http://vibrants.dk/jchq/tut_fog.htm
>
>
>
>     ----- Original Message -----
>
>     From: Tom Richardson
>
>     Sent: Monday, November 12, 2001 4:33 PM
>
>     To: [EMAIL PROTECTED]
>
>     Subject: Re: [hlcoders] Fog Effects (again?!)
>
>
>
>     There is, but it is a trigger for waterfog, and what this guy wants
>     is fake
>     "volumetric" fog I believe.  So that its more foggy at the ground, and
>     less/not foggy up high, which isnt something that Spirit can do.
>
>     You might be able to rig it with func_illusionaries...  *shrug*
>


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