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It definatly looks crappy, but if you are planning to do
it without coding anything it might be your best bet.
If you really wanted to kill your frames you could try
making a particle fog using a bunch of sprite emitters... heh
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- Re: [hlcoders] Fog Effects (again?!) bobby kwakkernaat
- Re: [hlcoders] Fog Effects (again?!) Neale Roberts
- Re: [hlcoders] Fog Effects (again?!) skyork99
- Re: [hlcoders] Fog Effects (again?!) Nathan Taylor
- Re: [hlcoders] Fog Effects (again?!) Tim Holt
- Re: [hlcoders] Fog Effects (again?!) Nathan Taylor
- Re: [hlcoders] Fog Effects (again?!) Tom Richardson
- Re: [hlcoders] Fog Effects (again?!) Nathan Taylor
- Re: [hlcoders] Fog Effects (again?!) Tim Holt
- Re: [hlcoders] Fog Effects (again?!) Nathan Taylor
- Re: [hlcoders] Fog Effects (again?!) Tom Richardson
- Re: [hlcoders] Fog Effects (again?!) Nathan Taylor
- Re: [hlcoders] Fog Effects (again?!) Tim Holt
- Re: [hlcoders] Fog Effects (again?!) Neale Roberts
- Re: [hlcoders] Fog Effects (again?!) _Phantom_
- [hlcoders] Debugging C. Graves
- Re: [hlcoders] Debugging Varlock
- Re: [hlcoders] Debugging C. Graves
- Re: [hlcoders] Debugging botman
- Re: [hlcoders] Fog Effects (again?!) Nathan Taylor
- Re: [hlcoders] Fog Effects (again?!) Nathan Taylor

