i downloaded just the other day (.5) and rain wasnt implemented.   I took a glance at a tut today on how to do dog with a water texture, func_illusionary and func_conveyer but never really read it.  Is that what Laurie Cheers did with spirit?
 
----- Original Message -----
From: Tim Holt
Sent: Monday, November 12, 2001 4:26 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Fog Effects (again?!)
 
The rain works - it's quite cool.  The fog is just the "under water"
thing - at least in the last version.

Nathan Taylor wrote:

> That and the rain too.  Oh boy i cant wait!
>
>
>
>     ----- Original Message -----
>
>     From: [EMAIL PROTECTED]
>
>     Sent: Monday, November 12, 2001 4:16 PM
>
>     To: [EMAIL PROTECTED]
>
>     Subject: Re: [hlcoders] Fog Effects (again?!)
>
>
>
>     Not yet.  If you play the demo map you'll see that it's not implemented
>     yet.
>
>     On Mon, 12 Nov 2001 20:51:48 -0000 "Neale Roberts" <[EMAIL PROTECTED]>
>     writes:
>      > I thought there was a fog entity in the Spirit of Half-Life mod
>      > (http://spirit.valve-erc.com )
>      >
>      > ----- Original Message -----
>      > From: "bobby kwakkernaat" <[EMAIL PROTECTED]>
>      > To: <[EMAIL PROTECTED]>
>      > Sent: Monday, November 12, 2001 8:44 PM
>      > Subject: Re: [hlcoders] Fog Effects (again?!)
>      >
>      >
>      > >
>      > > -----Original Message-----
>      > > From: "Nathan Taylor" <[EMAIL PROTECTED]>
>      > > Date: Fri, 9 Nov 2001 22:32:13 -0500
>      > > To: "HLCoders" <[EMAIL PROTECTED]>
>      > > Subject: Re: [hlcoders] Fog Effects (again?!)
>      > >
>      > >
>      > > > TriangleAPI?   Also speaking of triangles, is there a way to
>      > make 2d
>      > triangles in wc without clipping?
>      > > >
>      > > > - Lakario
>      > > >
>      > > > ----- Original Message -----
>      > > > From: Patrick Phillips
>      > > > Sent: Friday, November 09, 2001 10:12 PM
>      > > > To: [EMAIL PROTECTED]
>      > > > Subject: Re: [hlcoders] Fog Effects (again?!)
>      > > >
>      > > > So, fog that isn't everywhere?
>      > > > Fog is simply transparent triangles shaded to look fogged as it
>      > > > progressively as they get farther away, which involves different
>      > colors
>      > at
>      > > > each vertex, thus I believe making it impossible to do that
>      > without any
>      > > > coding.  (You can with the TriangleAPI.)
>      > > >
>      > > > >From: "Nathan Taylor" <[EMAIL PROTECTED]>
>      > > > >Reply-To: [EMAIL PROTECTED]
>      > > > >To: "HLCoders" <[EMAIL PROTECTED]>
>      > > > >Subject: [hlcoders] Fog Effects (again?!)
>      > > > >Date: Fri, 9 Nov 2001 16:00:53 -0500
>      > > > >
>      > > > >Sorry to bring this up as I know it has been brought up several
>      > times,
>      > but
>      > > > >is there anyway, from a mapper's standpoint (i.e. no coding
>      > involved)
>      > to
>      > > > >add realistic fog to a level.  I basically want a room that has
>      > a floor
>      > > > >covered in fog (from a fog machine). Thanks in advance.
>      > > > >
>      > > > >Lakario
>      > > > >ModDev.net
>      > > > >www.moddev.netGet more from the Web.  FREE MSN Explorer download
>      > :
>      > > > >http://explorer.msn.com
>      > >
>      > > I think he means that he wants to code an entity for fog like
>      > func_water
>      > so the mappers can decide where the fog is or isnt...
>      > > --
>      > >
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