the man speaketh the truth.. granted I'm waiting for a 2.2SDK version to
appear first :D

----- Original Message -----
From: "Neale Roberts" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, November 12, 2001 10:15 PM
Subject: Re: [hlcoders] Fog Effects (again?!)


> I believe we're going to integrate it into our mod (Eradicators). It
> certainly adds a lot more flexibility.
>
> Neale
>
> ----- Original Message -----
> From: "Tim Holt" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, November 12, 2001 10:06 PM
> Subject: Re: [hlcoders] Fog Effects (again?!)
>
>
> > Spirit is great.  It's in the next Day of Defeat release (2.0).  From
> > the mappers perspective, it's fantastic stuff.
> >
> > Nathan Taylor wrote:
> >
> > > I tried a env_shooter and when i did it the map crashed cuz there were
> > > too many edicts.
> > >
> > >
> > >
> > > /me loves spirit of half-life, i just made a func_train with a
> > > func_ladder and func_button that attach to it and go where it goes!
> > > It's true love!
> > >
> > >
> > >
> > >     ----- Original Message -----
> > >
> > >     From: Tom Richardson
> > >
> > >     Sent: Monday, November 12, 2001 5:02 PM
> > >
> > >     To: [EMAIL PROTECTED]
> > >
> > >     Subject: Re: [hlcoders] Fog Effects (again?!)
> > >
> > >
> > >
> > >     It definatly looks crappy, but if you are planning to do it
without
> > >     coding anything it might be your best bet.
> > >
> > >
> > >
> > >     If you really wanted to kill your frames you could try making a
> > >     particle fog using a bunch of sprite emitters...  heh
> > >
> > >         -----Original Message-----
> > >         From: Nathan Taylor <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>>
> > >         To: HLCoders <[EMAIL PROTECTED]
> > >         <mailto:[EMAIL PROTECTED]>>
> > >         Date: Monday, November 12, 2001 3:47 PM
> > >         Subject: Re: [hlcoders] Fog Effects (again?!)
> > >
> > >         id have to agree, but its the best ive seen thus far
> > >
> > >
> > >
> > >             ----- Original Message -----
> > >
> > >             From: Tim Holt
> > >
> > >             Sent: Monday, November 12, 2001 4:43 PM
> > >
> > >             To: [EMAIL PROTECTED]
> > >
> > >             Subject: Re: [hlcoders] Fog Effects (again?!)
> > >
> > >
> > >
> > >             IMHO that kinda fog (just an illus brush) looks crappy.
> > >
> > >             Nathan Taylor wrote:
> > >
> > >              > Well there is this tut which gives a nifty but resource
> > >             costly effect:
> > >              > http://vibrants.dk/jchq/tut_fog.htm
> > >              >
> > >              >
> > >              >
> > >              >     ----- Original Message -----
> > >              >
> > >              >     From: Tom Richardson
> > >              >
> > >              >     Sent: Monday, November 12, 2001 4:33 PM
> > >              >
> > >              >     To: [EMAIL PROTECTED]
> > >              >
> > >              >     Subject: Re: [hlcoders] Fog Effects (again?!)
> > >              >
> > >              >
> > >              >
> > >              >     There is, but it is a trigger for waterfog, and
what
> > >             this guy wants
> > >              >     is fake
> > >              >     "volumetric" fog I believe.  So that its more foggy
> > >             at the ground, and
> > >              >     less/not foggy up high, which isnt something that
> > >             Spirit can do.
> > >              >
> > >              >     You might be able to rig it with
> > >             func_illusionaries...  *shrug*
> > >              >
> > >
> > >
> > >             _______________________________________________
> > >             To unsubscribe, edit your list preferences, or view the
list
> > >             archives, please visit:
> > >             http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
>   ------------------------------------------------------------------------
> > >         Get more from the Web. FREE MSN Explorer download :
> > >         http://explorer.msn.com <http://explorer.msn.com/>
> > >
> > >
> >
> ------------------------------------------------------------------------
> > > Get more from the Web. FREE MSN Explorer download :
> http://explorer.msn.com
> > >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to