Spirit is great.  It's in the next Day of Defeat release (2.0).  From 
the mappers perspective, it's fantastic stuff.

Nathan Taylor wrote:

> I tried a env_shooter and when i did it the map crashed cuz there were 
> too many edicts.
> 
>  
> 
> /me loves spirit of half-life, i just made a func_train with a 
> func_ladder and func_button that attach to it and go where it goes!  
> It's true love!
> 
>  
> 
>     ----- Original Message -----
> 
>     From: Tom Richardson
> 
>     Sent: Monday, November 12, 2001 5:02 PM
> 
>     To: [EMAIL PROTECTED]
> 
>     Subject: Re: [hlcoders] Fog Effects (again?!)
> 
>      
> 
>     It definatly looks crappy, but if you are planning to do it without
>     coding anything it might be your best bet.
> 
>      
> 
>     If you really wanted to kill your frames you could try making a
>     particle fog using a bunch of sprite emitters...  heh
> 
>         -----Original Message-----
>         From: Nathan Taylor <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>>
>         To: HLCoders <[EMAIL PROTECTED]
>         <mailto:[EMAIL PROTECTED]>>
>         Date: Monday, November 12, 2001 3:47 PM
>         Subject: Re: [hlcoders] Fog Effects (again?!)
> 
>         id have to agree, but its the best ive seen thus far
> 
>          
> 
>             ----- Original Message -----
> 
>             From: Tim Holt
> 
>             Sent: Monday, November 12, 2001 4:43 PM
> 
>             To: [EMAIL PROTECTED]
> 
>             Subject: Re: [hlcoders] Fog Effects (again?!)
> 
>              
> 
>             IMHO that kinda fog (just an illus brush) looks crappy.
> 
>             Nathan Taylor wrote:
> 
>              > Well there is this tut which gives a nifty but resource
>             costly effect:
>              > http://vibrants.dk/jchq/tut_fog.htm
>              >
>              >
>              >
>              >     ----- Original Message -----
>              >
>              >     From: Tom Richardson
>              >
>              >     Sent: Monday, November 12, 2001 4:33 PM
>              >
>              >     To: [EMAIL PROTECTED]
>              >
>              >     Subject: Re: [hlcoders] Fog Effects (again?!)
>              >
>              >
>              >
>              >     There is, but it is a trigger for waterfog, and what
>             this guy wants
>              >     is fake
>              >     "volumetric" fog I believe.  So that its more foggy
>             at the ground, and
>              >     less/not foggy up high, which isnt something that
>             Spirit can do.
>              >
>              >     You might be able to rig it with
>             func_illusionaries...  *shrug*
>              >
> 
> 
>             _______________________________________________
>             To unsubscribe, edit your list preferences, or view the list
>             archives, please visit:
>             http://list.valvesoftware.com/mailman/listinfo/hlcoders
> 
> 
>         ------------------------------------------------------------------------
>         Get more from the Web. FREE MSN Explorer download :
>         http://explorer.msn.com <http://explorer.msn.com/>
> 
> 
> ------------------------------------------------------------------------
> Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com
> 


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to