LOL - Well PARDON ME! >>>Eric Smith wrote: >>>>What do you want to see out of GMAX?
I answered. If GMAX is saying it's a level editor, then it's a level editor. I only quoted the level quotes because i'm a level maker, not a modeler. I do not care about modeling features. Not in a train, not in a plane. I will not make models, ever again! Real mappers use Notepad by the way. Check out http://countermap.counter-strike.net/Tutorials/tutorial.php?id=40 Dynerman David M wrote: > Just pulling quotes is a little misleading... > > Discreet has always billed 3dsmax (and consequently gmax) as a level > editor and a model editor. > > The fact is that at the most basic level, 3dsmax, or gmax, dumps > information about a 3d design to a file. Examining the filespec would > allow someone to simply write a .3ds->.map converter, which you could > run through the tools to get a .bsp > > Back in the day, before there were map editors for Quake 1, people > usually just mapped in 3dsmax, then exported it to whatever engine was > being used. > > With the advent of free mapping programs, the use of 3dsmax returned to > pure modeling. There are issues above and beyond a .3ds->.map converter. > I doubt 3dsmax is aware of the different entities in different games, > how to properly place lights, etc. It's a very general 3d visualization > tool that has been hijacked by the gaming community :) > > gmax is probably billed as level editor to increase its value as a > product. > > We already have free mapping programs, what we need are free modeling > programs, and that's where I see the chief benefit of gmax. > > David > > -----Original Message----- > From: Tim Holt [mailto:[EMAIL PROTECTED]] > Sent: Tuesday, December 18, 2001 4:23 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] VALVe: GMAX? > > Nother quote... > > "Save time, money and energy by concentrating on building your games > instead of maintaining a proprietary level editor." > > John Newfield wrote: > > >>Uhm what? GMAX is primarily aimed at modellers, mapping is a >> > possibility but > >>that isn't what GMAX is for. >> >>I'm not a big modeller so I can't really answer the question, but I >> > just > >>thought I would clear this up. >> >>----- Original Message ----- >>From: Tim Holt <[EMAIL PROTECTED]> >>To: <[EMAIL PROTECTED]> >>Sent: Tuesday, December 18, 2001 2:45 PM >>Subject: Re: [hlcoders] VALVe: GMAX? >> >> >> >> >>>Just give us the fabled GearCraft :^) >>> >>>Really I think what most mappers would say is "I want WorldCraft, but >>>also add..." and then some features. Like better leak file tracing >>>(visualize in 3d rendered mode), option to display models in-editor >>>(like sprites now), better abstract view of entity relationships to >>>handle complex setups, ability to toggle sprite view of ents (as >>> > defined > >>>in FGD) on and off, ability of different RMF files to maintain their >>> > own > >>>"These are the texture files for this map" info, better management of >>>large texture collections, etc. etc. >>> >>>GMAX is cool, but really, what's it got over WC? Editing models, etc. >>>is nice, but 95% of mappers are just that - mappers. Not modelers, >>> > etc. > >>>Waldo >>> >>>Eric Smith wrote: >>> >>> >>> >>>>What do you want to see out of GMAX? >>>> >>>> >>>> >>>>-Eric >>>> >>>> >>>> >>>>-----Original Message----- >>>>From: Eric Smith [mailto:[EMAIL PROTECTED]] >>>>Sent: Monday, December 17, 2001 4:56 PM >>>>To: '[EMAIL PROTECTED]' >>>>Subject: RE: [hlcoders] VALVe: GMAX? >>>> >>>>We're looking into it. >>>> >>>> >>>> >>>>-Eric >>>> >>>> >>>> >>>>-----Original Message----- >>>>From: Nathan Taylor [mailto:[EMAIL PROTECTED]] >>>>Sent: Monday, December 17, 2001 4:48 PM >>>>To: HLCoders >>>>Subject: [hlcoders] VALVe: GMAX? >>>> >>>>VALVe, >>>> >>>> >>>> >>>>Are there any plans to release gmax support for half-life. I know >>>> > many > >>>>people would love you if you did. I'm also aware of the evident cost >>>>issue so it is your call. >>>> >>>> >>>> >>>>- Thanks >>>> >>>>--------------------------------------------------------------------- >>>> > --- > >>>> >>>>Regards, >>>> >>>>Lakario >>>>ModDev.net <http://www.moddev.net/> >>>>ICQ: [Status] >>>> > <http://wwp.mirabilis.com/scripts/Search.dll?to=101390922> > >>>> >>>>--------------------------------------------------------------------- >>>> > --- > >>>>Get more from the Web. FREE MSN Explorer download : >>>> >>>> >>http://explorer.msn.com >> >> >>>_______________________________________________ >>>To unsubscribe, edit your list preferences, or view the list archives, >>> >>> >>please visit: >> >> >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

