LOL - Well PARDON ME!

 >>>Eric Smith wrote:
 >>>>What do you want to see out of GMAX?

I answered.  If GMAX is saying it's a level editor, then it's a level 
editor.  I only quoted the level quotes because i'm a level maker, not a 
modeler.  I do not care about modeling features.  Not in a train, not in 
a plane.  I will not make models, ever again!

Real mappers use Notepad by the way.  Check out 
http://countermap.counter-strike.net/Tutorials/tutorial.php?id=40

Dynerman David M wrote:

> Just pulling quotes is a little misleading...
> 
> Discreet has always billed 3dsmax (and consequently gmax) as a level
> editor and a model editor.
> 
> The fact is that at the most basic level, 3dsmax, or gmax, dumps
> information about a 3d design to a file. Examining the filespec would
> allow someone to simply write a .3ds->.map converter, which you could
> run through the tools to get a .bsp
> 
> Back in the day, before there were map editors for Quake 1, people
> usually just mapped in 3dsmax, then exported it to whatever engine was
> being used.
> 
> With the advent of free mapping programs, the use of 3dsmax returned to
> pure modeling. There are issues above and beyond a .3ds->.map converter.
> I doubt 3dsmax is aware of the different entities in different games,
> how to properly place lights, etc. It's a very general 3d visualization
> tool that has been hijacked by the gaming community :)
> 
> gmax is probably billed as level editor to increase its value as a
> product.
> 
> We already have free mapping programs, what we need are free modeling
> programs, and that's where I see the chief benefit of gmax.
> 
> David
> 
> -----Original Message-----
> From: Tim Holt [mailto:[EMAIL PROTECTED]] 
> Sent: Tuesday, December 18, 2001 4:23 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] VALVe: GMAX?
> 
> Nother quote...
> 
> "Save time, money and energy by concentrating on building your games 
> instead of maintaining a proprietary level editor."
> 
> John Newfield wrote:
> 
> 
>>Uhm what? GMAX is primarily aimed at modellers, mapping is a
>>
> possibility but
> 
>>that isn't what GMAX is for.
>>
>>I'm not a big modeller so I can't really answer the question, but I
>>
> just
> 
>>thought I would clear this up.
>>
>>----- Original Message -----
>>From: Tim Holt <[EMAIL PROTECTED]>
>>To: <[EMAIL PROTECTED]>
>>Sent: Tuesday, December 18, 2001 2:45 PM
>>Subject: Re: [hlcoders] VALVe: GMAX?
>>
>>
>>
>>
>>>Just give us the fabled GearCraft :^)
>>>
>>>Really I think what most mappers would say is "I want WorldCraft, but
>>>also add..." and then some features.  Like better leak file tracing
>>>(visualize in 3d rendered mode), option to display models in-editor
>>>(like sprites now), better abstract view of entity relationships to
>>>handle complex setups, ability to toggle sprite view of ents (as
>>>
> defined
> 
>>>in FGD) on and off, ability of different RMF files to maintain their
>>>
> own
> 
>>>"These are the texture files for this map" info, better management of
>>>large texture collections, etc. etc.
>>>
>>>GMAX is cool, but really, what's it got over WC?  Editing models, etc.
>>>is nice, but 95% of mappers are just that - mappers.  Not modelers,
>>>
> etc.
> 
>>>Waldo
>>>
>>>Eric Smith wrote:
>>>
>>>
>>>
>>>>What do you want to see out of GMAX?
>>>>
>>>>
>>>>
>>>>-Eric
>>>>
>>>>
>>>>
>>>>-----Original Message-----
>>>>From: Eric Smith [mailto:[EMAIL PROTECTED]]
>>>>Sent: Monday, December 17, 2001 4:56 PM
>>>>To: '[EMAIL PROTECTED]'
>>>>Subject: RE: [hlcoders] VALVe: GMAX?
>>>>
>>>>We're looking into it.
>>>>
>>>>
>>>>
>>>>-Eric
>>>>
>>>>
>>>>
>>>>-----Original Message-----
>>>>From: Nathan Taylor [mailto:[EMAIL PROTECTED]]
>>>>Sent: Monday, December 17, 2001 4:48 PM
>>>>To: HLCoders
>>>>Subject: [hlcoders] VALVe: GMAX?
>>>>
>>>>VALVe,
>>>>
>>>>
>>>>
>>>>Are there any plans to release gmax support for half-life.  I know
>>>>
> many
> 
>>>>people would love you if you did.  I'm also aware of the evident cost
>>>>issue so it is your call.
>>>>
>>>>
>>>>
>>>>- Thanks
>>>>
>>>>---------------------------------------------------------------------
>>>>
> ---
> 
>>>>
>>>>Regards,
>>>>
>>>>Lakario
>>>>ModDev.net <http://www.moddev.net/>
>>>>ICQ: [Status]
>>>>
> <http://wwp.mirabilis.com/scripts/Search.dll?to=101390922>
> 
>>>>
>>>>---------------------------------------------------------------------
>>>>
> ---
> 
>>>>Get more from the Web. FREE MSN Explorer download :
>>>>
>>>>
>>http://explorer.msn.com
>>
>>
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>>>
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>>
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>>>
>>>
>>>
>>>
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>>
>>
> 
> 
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