But Worldcraft *was* made for the sole purpose of mapping, and as such is
the far superior method. Why waste time providing Gmax support for something
that exists perfectly well in Worldcraft?

----- Original Message -----
From: "andrew Spiering" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, December 19, 2001 3:35 PM
Subject: RE: [hlcoders] VALVe: GMAX?


> I disagree, I do not thin gmax was just made for the sole purpose of
> modeling or they would not have push the q3 mapping add-on tool. I think
> it's a product that does a good job with its mapping and I think if a
> add-on for hl mapping was made it would make things a lot easier.
>
> Wacko
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]] On Behalf Of Neale
> Roberts
> Sent: Tuesday, December 18, 2001 11:20 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] VALVe: GMAX?
>
> I totally agree with this. Worldcraft is an excellent map editor
> <coughautosavecough>, that was designed specifically for Quake-type
> editing,
> and modified for Half-Life. As such, it's near-flawless for HL map
> editing.
> Using GMax for map editing just introduces problems. Keep it for
> modelling,
> that's what it's designed for.
>
> ----- Original Message -----
> From: "Dynerman David M" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, December 19, 2001 5:58 AM
> Subject: RE: [hlcoders] VALVe: GMAX?
>
>
> Just pulling quotes is a little misleading...
>
> Discreet has always billed 3dsmax (and consequently gmax) as a level
> editor and a model editor.
>
> The fact is that at the most basic level, 3dsmax, or gmax, dumps
> information about a 3d design to a file. Examining the filespec would
> allow someone to simply write a .3ds->.map converter, which you could
> run through the tools to get a .bsp
>
> Back in the day, before there were map editors for Quake 1, people
> usually just mapped in 3dsmax, then exported it to whatever engine was
> being used.
>
> With the advent of free mapping programs, the use of 3dsmax returned to
> pure modeling. There are issues above and beyond a .3ds->.map converter.
> I doubt 3dsmax is aware of the different entities in different games,
> how to properly place lights, etc. It's a very general 3d visualization
> tool that has been hijacked by the gaming community :)
>
> gmax is probably billed as level editor to increase its value as a
> product.
>
> We already have free mapping programs, what we need are free modeling
> programs, and that's where I see the chief benefit of gmax.
>
> David
>
> -----Original Message-----
> From: Tim Holt [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, December 18, 2001 4:23 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] VALVe: GMAX?
>
> Nother quote...
>
> "Save time, money and energy by concentrating on building your games
> instead of maintaining a proprietary level editor."
>
> John Newfield wrote:
>
> > Uhm what? GMAX is primarily aimed at modellers, mapping is a
> possibility but
> > that isn't what GMAX is for.
> >
> > I'm not a big modeller so I can't really answer the question, but I
> just
> > thought I would clear this up.
> >
> > ----- Original Message -----
> > From: Tim Holt <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Tuesday, December 18, 2001 2:45 PM
> > Subject: Re: [hlcoders] VALVe: GMAX?
> >
> >
> >
> >>Just give us the fabled GearCraft :^)
> >>
> >>Really I think what most mappers would say is "I want WorldCraft, but
> >>also add..." and then some features.  Like better leak file tracing
> >>(visualize in 3d rendered mode), option to display models in-editor
> >>(like sprites now), better abstract view of entity relationships to
> >>handle complex setups, ability to toggle sprite view of ents (as
> defined
> >>in FGD) on and off, ability of different RMF files to maintain their
> own
> >>"These are the texture files for this map" info, better management of
> >>large texture collections, etc. etc.
> >>
> >>GMAX is cool, but really, what's it got over WC?  Editing models, etc.
> >>is nice, but 95% of mappers are just that - mappers.  Not modelers,
> etc.
> >>
> >>Waldo
> >>
> >>Eric Smith wrote:
> >>
> >>
> >>>What do you want to see out of GMAX?
> >>>
> >>>
> >>>
> >>>-Eric
> >>>
> >>>
> >>>
> >>>-----Original Message-----
> >>>From: Eric Smith [mailto:[EMAIL PROTECTED]]
> >>>Sent: Monday, December 17, 2001 4:56 PM
> >>>To: '[EMAIL PROTECTED]'
> >>>Subject: RE: [hlcoders] VALVe: GMAX?
> >>>
> >>>We're looking into it.
> >>>
> >>>
> >>>
> >>>-Eric
> >>>
> >>>
> >>>
> >>>-----Original Message-----
> >>>From: Nathan Taylor [mailto:[EMAIL PROTECTED]]
> >>>Sent: Monday, December 17, 2001 4:48 PM
> >>>To: HLCoders
> >>>Subject: [hlcoders] VALVe: GMAX?
> >>>
> >>>VALVe,
> >>>
> >>>
> >>>
> >>>Are there any plans to release gmax support for half-life.  I know
> many
> >>>people would love you if you did.  I'm also aware of the evident cost
> >>>issue so it is your call.
> >>>
> >>>
> >>>
> >>>- Thanks
> >>>
> >>>---------------------------------------------------------------------
> ---
> >>>
> >>>
> >>>Regards,
> >>>
> >>>Lakario
> >>>ModDev.net <http://www.moddev.net/>
> >>>ICQ: [Status]
> <http://wwp.mirabilis.com/scripts/Search.dll?to=101390922>
> >>>
> >>>
> >>>---------------------------------------------------------------------
> ---
> >>>Get more from the Web. FREE MSN Explorer download :
> >>>
> > http://explorer.msn.com
> >
> >>
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> >>
> > please visit:
> >
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> >>
> >>
> >>
> >
> > _______________________________________________
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> >
> >
>
>
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