But Worldcraft *was* made for the sole purpose of mapping, and as such is the far superior method. Why waste time providing Gmax support for something that exists perfectly well in Worldcraft?
----- Original Message ----- From: "andrew Spiering" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, December 19, 2001 3:35 PM Subject: RE: [hlcoders] VALVe: GMAX? > I disagree, I do not thin gmax was just made for the sole purpose of > modeling or they would not have push the q3 mapping add-on tool. I think > it's a product that does a good job with its mapping and I think if a > add-on for hl mapping was made it would make things a lot easier. > > Wacko > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]] On Behalf Of Neale > Roberts > Sent: Tuesday, December 18, 2001 11:20 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] VALVe: GMAX? > > I totally agree with this. Worldcraft is an excellent map editor > <coughautosavecough>, that was designed specifically for Quake-type > editing, > and modified for Half-Life. As such, it's near-flawless for HL map > editing. > Using GMax for map editing just introduces problems. Keep it for > modelling, > that's what it's designed for. > > ----- Original Message ----- > From: "Dynerman David M" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Wednesday, December 19, 2001 5:58 AM > Subject: RE: [hlcoders] VALVe: GMAX? > > > Just pulling quotes is a little misleading... > > Discreet has always billed 3dsmax (and consequently gmax) as a level > editor and a model editor. > > The fact is that at the most basic level, 3dsmax, or gmax, dumps > information about a 3d design to a file. Examining the filespec would > allow someone to simply write a .3ds->.map converter, which you could > run through the tools to get a .bsp > > Back in the day, before there were map editors for Quake 1, people > usually just mapped in 3dsmax, then exported it to whatever engine was > being used. > > With the advent of free mapping programs, the use of 3dsmax returned to > pure modeling. There are issues above and beyond a .3ds->.map converter. > I doubt 3dsmax is aware of the different entities in different games, > how to properly place lights, etc. It's a very general 3d visualization > tool that has been hijacked by the gaming community :) > > gmax is probably billed as level editor to increase its value as a > product. > > We already have free mapping programs, what we need are free modeling > programs, and that's where I see the chief benefit of gmax. > > David > > -----Original Message----- > From: Tim Holt [mailto:[EMAIL PROTECTED]] > Sent: Tuesday, December 18, 2001 4:23 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] VALVe: GMAX? > > Nother quote... > > "Save time, money and energy by concentrating on building your games > instead of maintaining a proprietary level editor." > > John Newfield wrote: > > > Uhm what? GMAX is primarily aimed at modellers, mapping is a > possibility but > > that isn't what GMAX is for. > > > > I'm not a big modeller so I can't really answer the question, but I > just > > thought I would clear this up. > > > > ----- Original Message ----- > > From: Tim Holt <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Tuesday, December 18, 2001 2:45 PM > > Subject: Re: [hlcoders] VALVe: GMAX? > > > > > > > >>Just give us the fabled GearCraft :^) > >> > >>Really I think what most mappers would say is "I want WorldCraft, but > >>also add..." and then some features. Like better leak file tracing > >>(visualize in 3d rendered mode), option to display models in-editor > >>(like sprites now), better abstract view of entity relationships to > >>handle complex setups, ability to toggle sprite view of ents (as > defined > >>in FGD) on and off, ability of different RMF files to maintain their > own > >>"These are the texture files for this map" info, better management of > >>large texture collections, etc. etc. > >> > >>GMAX is cool, but really, what's it got over WC? Editing models, etc. > >>is nice, but 95% of mappers are just that - mappers. Not modelers, > etc. > >> > >>Waldo > >> > >>Eric Smith wrote: > >> > >> > >>>What do you want to see out of GMAX? > >>> > >>> > >>> > >>>-Eric > >>> > >>> > >>> > >>>-----Original Message----- > >>>From: Eric Smith [mailto:[EMAIL PROTECTED]] > >>>Sent: Monday, December 17, 2001 4:56 PM > >>>To: '[EMAIL PROTECTED]' > >>>Subject: RE: [hlcoders] VALVe: GMAX? > >>> > >>>We're looking into it. > >>> > >>> > >>> > >>>-Eric > >>> > >>> > >>> > >>>-----Original Message----- > >>>From: Nathan Taylor [mailto:[EMAIL PROTECTED]] > >>>Sent: Monday, December 17, 2001 4:48 PM > >>>To: HLCoders > >>>Subject: [hlcoders] VALVe: GMAX? > >>> > >>>VALVe, > >>> > >>> > >>> > >>>Are there any plans to release gmax support for half-life. I know > many > >>>people would love you if you did. I'm also aware of the evident cost > >>>issue so it is your call. > >>> > >>> > >>> > >>>- Thanks > >>> > >>>--------------------------------------------------------------------- > --- > >>> > >>> > >>>Regards, > >>> > >>>Lakario > >>>ModDev.net <http://www.moddev.net/> > >>>ICQ: [Status] > <http://wwp.mirabilis.com/scripts/Search.dll?to=101390922> > >>> > >>> > >>>--------------------------------------------------------------------- > --- > >>>Get more from the Web. FREE MSN Explorer download : > >>> > > http://explorer.msn.com > > > >> > >>_______________________________________________ > >>To unsubscribe, edit your list preferences, or view the list archives, > >> > > please visit: > > > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

