Is there a reference (or a source file I've missed) which shows the relation between the TE_* messages on the server side and the functions used to create them on the client side?
Specifically, how do I create the beam cylinder or torus effects on the client side? There doesn't seem to be a direct EFX function to draw them. ----------- Cruise www.casual-tempest.net www.wytedragon.com opera.redeemedsoft.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

