It seems as tho that StartDeathCam() is bogus, even the STOCK un
modified code with the else section commented out
Still just pushes player up in the are 128 and that's all.. Nothing else

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Dave R.
Meyers
Sent: Tuesday, January 01, 2002 11:49 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] StartDeathCam()


Once I am awake, I will look through my code, and see what I can tell
you. I remember adding something about info_intermission to the OZ code,
for ctf. So that a player was spawned there, then to the team spawn they
selected in ctf style play.  But I can't remember right now, and want to
go back to sleep.

Dave


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