It seems as tho that StartDeathCam() is bogus, even the STOCK un modified code with the else section commented out Still just pushes player up in the are 128 and that's all.. Nothing else
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Dave R. Meyers Sent: Tuesday, January 01, 2002 11:49 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] StartDeathCam() Once I am awake, I will look through my code, and see what I can tell you. I remember adding something about info_intermission to the OZ code, for ctf. So that a player was spawned there, then to the team spawn they selected in ctf style play. But I can't remember right now, and want to go back to sleep. Dave _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

