i think what he wants to know is how to use the efx api to cut down on the excess lag that using TE_'s causes.
accessing the efx api is exactly the same as using TE_'s except you dont have to generate excess data. cutting down lag severely. making them actually BE client side. -omega Blackened Interactive http://www.nofadz.com/blackened IRC: irc.gamesnet.net channel: #blackened-interactive Assistant Coder, Underhive (http://www.underhive.com) ----- Original Message ----- From: "botman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, January 01, 2002 1:33 PM Subject: Re: Re[2]: [hlcoders] Server to Client effects > > Yes, which gives me the the server side fields needed to send the > > message. Doesn't help me to generate the effect on he client side, > > AFAICT. Where on the client side are the SVC_TEMPENTITY type message > > picked up and handled? Once I've found that, then I can locate how the > > various TE_* effects are created, but I'm starting to think those > > messages are handled in the engine, and the client doesn't see them... > > > > ----------- > > Cruise > > "Where on the client side are the SVC_TEMPENTITY type message picked up and > handled?" > > They are in the engine. You don't have access to the temporary entity > effects code. > > You can look through the Quake I source code (ftp.idsoftware.com) to see how > the original Quake I TE_ effects were done. > > You send the TE_ network messages from the server to the client using > MESSAGE_BEGIN(), WRITE_BYTE(), WRITE_LONG(), MESSAGE_END(), etc. There are > examples in the SDK source code of sending temporary entity effects to the > client. Just do a case sensitive search for "TE_" to find them. > > Jeffrey "botman" Broome > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

