> Is there a reference (or a source file I've missed) which shows the > relation between the TE_* messages on the server side and the > functions used to create them on the client side? > > Specifically, how do I create the beam cylinder or torus effects on the > client side? There doesn't seem to be a direct EFX function to draw > them. > > ----------- > Cruise
See the common\const.h file for the TE_ client effects. Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

