----------- >> Is there a reference (or a source file I've missed) which shows the >> relation between the TE_* messages on the server side and the >> functions used to create them on the client side? >> >> Specifically, how do I create the beam cylinder or torus effects on the >> client side? There doesn't seem to be a direct EFX function to draw >> them. >> >> ----------- >> Cruise
> See the common\const.h file for the TE_ client effects. > Jeffrey "botman" Broome Yes, which gives me the the server side fields needed to send the message. Doesn't help me to generate the effect on he client side, AFAICT. Where on the client side are the SVC_TEMPENTITY type message picked up and handled? Once I've found that, then I can locate how the various TE_* effects are created, but I'm starting to think those messages are handled in the engine, and the client doesn't see them... ----------- Cruise www.casual-tempest.net www.wytedragon.com opera.redeemedsoft.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

