dought it, it doesnt have access to your log files, im guessing it just refreses all the servers at time intervals and keeps the scores ----- Original Message ----- From: "Richard Taylor" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, January 30, 2002 9:15 PM Subject: Re: [hlcoders] Powered by GameSpy
> Thanks, > > The WON ID of 0 is good but it's probably just as easy to check > FL_FAKECLIENT in the mod. The problem I've got is really that there is no > easy way of testing whether it's fixed the problem of not. > > So can anyone confirm that GameSpy gets it's info from the log files (and > therefore filtering bot entries from the log files will stop them being > added into the GameSpy data base). > > thanks. > > rt. > > P.S. Thanks for the bots template. I had to get the bots working while > finishing my project at work, you definitely saved my sanity :) > > > ----- Original Message ----- > From: "botman" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Wednesday, January 30, 2002 12:07 PM > Subject: Re: [hlcoders] Powered by GameSpy > > > > > The last release of our MOD (Vampire-Slayer) saw the addition of built > in > > bots. > > > An unforeseen side effect of this is that the player rankings of > > > www.CSports.net (powered by GameSpy) are now dominated by bot players. > Can > > > someone tell me how these stats are colated? Would filtering bot kills > > from the > > > log files do the trick or is there more to.. > > > > Seriously, though. Bots will have a WON ID of 0. Just filter out any > > player with a WON ID of 0. > > > > Jeffrey "botman" Broome > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

