dought it, it doesnt have access to your log files, im guessing it just
refreses all the servers at time intervals and keeps the scores
----- Original Message -----
From: "Richard Taylor" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, January 30, 2002 9:15 PM
Subject: Re: [hlcoders] Powered by GameSpy


> Thanks,
>
> The WON ID of 0 is good but it's probably just as easy to check
> FL_FAKECLIENT in the mod. The problem I've got is really that there is no
> easy way of testing whether it's fixed the problem of not.
>
> So can anyone confirm that GameSpy gets it's info from the log files (and
> therefore filtering bot entries from the log files will stop them being
> added into the GameSpy data base).
>
> thanks.
>
> rt.
>
> P.S. Thanks for the bots template. I had to get the bots working while
> finishing my project at work, you definitely saved my sanity :)
>
>
> ----- Original Message -----
> From: "botman" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, January 30, 2002 12:07 PM
> Subject: Re: [hlcoders] Powered by GameSpy
>
>
> > > The last release of our MOD (Vampire-Slayer) saw the addition of built
> in
> > bots.
> > > An unforeseen side effect of this is that the player rankings of
> > > www.CSports.net (powered by GameSpy) are now dominated by bot players.
> Can
> > > someone tell me how these stats are colated? Would filtering bot kills
> > from the
> > > log files do the trick or is there more to..
> >
> > Seriously, though.  Bots will have a WON ID of 0.  Just filter out any
> > player with a WON ID of 0.
> >
> > Jeffrey "botman" Broome
> >
> >
>
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