-- Alternatively, there's code in DMC which loads in the teleporters on the client which you can bastardise if you want and which isn't GPL'd.
-randomnine- -----Original Message----- >From : James Williams <[EMAIL PROTECTED]> To : [EMAIL PROTECTED] Date : 09 February 2002 08:10:05 Subject : RE: [hlcoders] Map entities client-side > Is there a way to access keyvalue info in the map from the client-side?\ >> I keep on thinking you must be able to, since obviously the client side >> has the map, but I haven't been able to find any way to do it. > >The engine has the map, yes, but you can't get to it there. You'll need to >load the BSP yourself and parse its entity lump. botman has some code on his >site to do it (bsp_tool); you'll need to hack it up pretty badly to get it >in HL, though. Took me a couple hours on and off to get it in and get it to >compile, but once I did, it works pretty well. =) > >It's also GPLed code, which means you have to distribute changes you make to >it. Fortunately, we don't have to include our entire client DLLs, just the >BSP loading code. That said, let me know if you want it and I'll send it to >you (I personally don't want botman breathing down my neck about it. ;) ) > >Of course, it's obviously more educational for you to do it yourself (I >learned a lot about it editing the source), but if you're stuck, let me >know. > > >-James �Corvidae� Williams ([EMAIL PROTECTED]) >Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength) >Co-Leader / Coder, Underhive (http://www.underhive.com) > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ---------- Get a free, personalised email address at http://another.com TXT ALRT! Stop wasting money now. Send FREE, personalised txt msgs to UK mobile phones from http://another.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

