--
Alternatively, there's code in DMC which loads in the teleporters on the client which 
you can bastardise if you want and which isn't GPL'd.

-randomnine-

-----Original Message-----
>From : James Williams <[EMAIL PROTECTED]>
To : [EMAIL PROTECTED]
Date : 09 February 2002 08:10:05
Subject : RE: [hlcoders] Map entities client-side
> Is there a way to access keyvalue info in the map from the client-side?\
>> I keep on thinking you must be able to, since obviously the client side
>> has the map, but I haven't been able to find any way to do it.
>
>The engine has the map, yes, but you can't get to it there. You'll need to
>load the BSP yourself and parse its entity lump. botman has some code on his
>site to do it (bsp_tool); you'll need to hack it up pretty badly to get it
>in HL, though. Took me a couple hours on and off to get it in and get it to
>compile, but once I did, it works pretty well. =)
>
>It's also GPLed code, which means you have to distribute changes you make to
>it. Fortunately, we don't have to include our entire client DLLs, just the
>BSP loading code. That said, let me know if you want it and I'll send it to
>you (I personally don't want botman breathing down my neck about it. ;) )
>
>Of course, it's obviously more educational for you to do it yourself (I
>learned a lot about it editing the source), but if you're stuck, let me
>know.
>
>
>-James �Corvidae� Williams ([EMAIL PROTECTED])
>Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength)
>Co-Leader / Coder, Underhive (http://www.underhive.com)
>
>
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>


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