Two solutions come to mind: - parse the BSP client side... - transmit the value of that keyvalue to the client in a message, just once while the HUD is initializing should do it (keyvalues don't change do they?).
I chose the latter for an entity that was placed in the map, and rendered client side by TriAPI. I think some folks were working on trying to parse the BSP client side, but ran into trouble keeping things in synch... I think you've been around longer than I have and may not need it, :) but if you want to see an outline of my approach, I did up a tutorial (concept mostly) here: http://www.tourofdutymod.com/tutorials.php > Is there a way to access keyvalue info in the map from the client- side? > I keep on thinking you must be able to, since obviously the client side > has the map, but I haven't been able to find any way to do it. > > Thanks, > Persuter > > > > > _________________________________________________________ > Do You Yahoo!? > Get your free @yahoo.com address at http://mail.yahoo.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > --------------------------------------- Eighty percent of life is showing up. -- Woody Allen _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

