Two solutions come to mind:
- parse the BSP client side...
- transmit the value of that keyvalue to the client in a message, just
once while the HUD is initializing should do it (keyvalues don't change
do they?).

I chose the latter for an entity that was placed in the map, and
rendered client side by TriAPI. I think some folks were working on
trying to parse the BSP client side, but ran into trouble keeping
things in synch...

I think you've been around longer than I have and may not need it, :)
but if you want to see an outline of my approach, I did up a tutorial
(concept mostly) here:
http://www.tourofdutymod.com/tutorials.php

> Is there a way to access keyvalue info in the map from the client-
side?
> I keep on thinking you must be able to, since obviously the client
side
> has the map, but I haven't been able to find any way to do it.
>
> Thanks,
> Persuter
>
>
>
>
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