how can u render an entity clientside using TriApi? I mean like if it was a model then you woulldnt use triapi (efxapi?) and how do you get all of the planes of a brush entitiy?
----- Original Message ----- From: "Pat Magnan" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, February 12, 2002 9:27 PM Subject: Re: [hlcoders] Map entities client-side > Two solutions come to mind: > - parse the BSP client side... > - transmit the value of that keyvalue to the client in a message, just > once while the HUD is initializing should do it (keyvalues don't change > do they?). > > I chose the latter for an entity that was placed in the map, and > rendered client side by TriAPI. I think some folks were working on > trying to parse the BSP client side, but ran into trouble keeping > things in synch... > > I think you've been around longer than I have and may not need it, :) > but if you want to see an outline of my approach, I did up a tutorial > (concept mostly) here: > http://www.tourofdutymod.com/tutorials.php > > > Is there a way to access keyvalue info in the map from the client- > side? > > I keep on thinking you must be able to, since obviously the client > side > > has the map, but I haven't been able to find any way to do it. > > > > Thanks, > > Persuter > > > > > > > > > > _________________________________________________________ > > Do You Yahoo!? > > Get your free @yahoo.com address at http://mail.yahoo.com > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > --------------------------------------- > Eighty percent of life is showing up. > -- Woody Allen > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

